Russian folk games and round dances. Card file of folk games

A game "Brook"

Purpose: To develop orientation in space, easy running, play together.

Children use a counting rhyme to choose "brook" .

Stream, stream! Children stand in pairs holding hands.

Hello, dear little friend!

Can I play with you? "Brook" stands in front of the children

You better run in. Children raise their hands. "Brook" runs with

And make friends here! end of the column and chooses a pair. A

the remaining one child runs to the end

columns and chooses a pair.

A game "Pike"

Purpose: To consolidate the ability to walk in steps, fractional in a circle. Rebuild in a circle without disengaging hands, navigate in space.

At the beginning of the game choose "Pike" And "networks" .

  1. version of the lyrics of the song. The children walk in a circle around the song. into words "beware" "Pike" begins to spiral. On signal "Stop" children stop. With the beginning of the song, they go in the other direction, unravel.
  2. option

Like a river along a river (Children walk in a circle)

A pike swam in a reed

(fractional step)

And behind her bee-eaters, little guys

Watch out, pike of the net, (on signal "beware..." ,

And behind her are small children. pike with squints

Watch out, pike nets, they dive under the nets.

And behind her are small children. without loosening your hands. circle like

would vomit and

The children stand in a circle.

The song is sung for the second time. The movements are the same, only the children are rebuilt in a circle with their faces.

A game "Gardener" .

Purpose: To develop dexterity, dexterity, speed of reaction, attention.

In the center of a large circle put "stump" (high chair), pegs are stacked in a circle (or toys denoting vegetables). All players stand around the circle. "Gardener" sits on a stump and "teshet pegs" while saying:

I'm sitting on a stump

I am amusing small pegs,

I city the garden.

With the end of the words, the players try to quickly run into the garden and carry away the pegs. ("vegetables" ) . The child who was touched "gardener" , is out of the game. The one who collects the most pegs wins.

A game "Roll the loaf" .

Purpose: To develop orientation on the spot, to bring up the desire to play together.

They blindfold one of the children, then turn it several times around the axis and, continuing to turn it, sing:

Roll a loaf

Turn around, come on

To the forest - curolesu,

I'll climb into the garden

I'll break the weave

I will dig the ridges.

Speak, blind

Where to head?

"Blind" must guess and name the place where he turns his head. For example, to the wall, to the window, etc. If he guesses correctly, another participant takes his place.

A game "Storks and Frogs" .

Purpose: To exercise in easy running, without bumping into each other, to keep balance while standing on one leg.

Children are divided into two groups: "storks" And "frogs" - and are located on opposite sides of the site. Storks stand on one leg, and Frogs jump towards them with the words:

You stand on one leg

You look at the swamp

And we have fun, jump - lope,

Catch up - ka us, my friend!

The storks are chasing the frogs. The next time, the children switch roles.

A game "Drake" .

Purpose: To consolidate the ability to walk in a circle, exercise in fast running, develop dexterity, speed of reaction, speed.

Players line up in a circle, choose "drake" And "duck" . Children walk in a circle, holding hands, and sing:

Drake was chasing a duck

A young duck drove:

"Go, duck, home,

Go, gray, home!

The Drake goes inside the circle clockwise, and the Duck goes around the circle counterclockwise. With the end of singing, the drake catches a duck according to the type of game "cat and mouse" . Having caught "Duck" , Drake leads her into a circle and kisses her on the cheek.

Russian folk games for children have always been popular among small, groovy fidgets. Games have been played since ancient times and today they play with mothers, and with grandmothers, and with friends, and at mass holidays, fun events, folk festivals.

"Pie"

Children stand in two lines facing each other. A participant depicting a “pie” sits between the ranks. Everyone sings:

Yes, he is tall

Yes, he is wide

Yes, he is soft

Cut it and eat it.

During singing, at the words "high-witted" they raise their hands up, "wide-width" - spread to the sides, "soft" - stroked on the stomach.

Immediately after the words “Cut it and eat it”, one participant from each line runs to the “pie”. Whoever touches the “pie” first takes him to his team, and the loser remains to portray the “pie”. The group with the most pies wins.

Game "Cockfight"

The players, standing on one leg, push each other with their shoulders, trying to force one another to stand on both legs.

Game "Drag the rope"

2 hoops are placed on the floor and a rope is pulled from the middle of one to the middle of the other. The participants of the game are divided into 2 teams. The hoops include one person from each team. On a signal, they run and change places. The first to run into the opponent's hoop and pull the rope out of another hoop is considered the winner. After the first pair, the second runs, the third, and so on until the last.

The game "Chickens and cockerels"

Three couples for one minute collect grains (beans, peas, pumpkin seeds) scattered on the floor. Those who collect the most win.

Game "Burners"

The players line up in pairs one after another - in a column. Children hold hands and raise them up, forming a "gate". The last pair passes "under the gate" and stands in front, followed by the next pair. "Speaker" stands in front, 5-6 steps from the first pair, with his back to them. All participants sing or say:

Burn, burn bright

To not go out!

Look at the sky

The birds are flying

The bells are ringing:

Ding dong, ding dong

Get out quick!

At the end of the song, two guys, being in front, scatter in different directions, the rest shout in unison:

One, two, do not crow,

And run like fire!

"Burning" is trying to catch up with the fleeing. If the players manage to take each other's hands before one of them is caught by the “burning one”, then they stand in front of the column, and the “burning one” catches again, i.e. "burning". And if the “burning” catches one of the running ones, then he gets up with him, and the player who is left without a pair drives.

Game "Ringer"

Children stand in a circle. The driver is chosen by the counting room. He walks around and says:

Dili don, dili don

Guess where the call is coming from.

The rest of the players dance in place. On the word “ringing”, the driver turns to the player standing near him and, clapping his hands three times, bows. The player also claps his hands three times, bows and stands behind the driver. Now they both walk in a circle, saying:

Dili don, dili don

Guess where the call is coming from.

On the word “ringing”, the driver again claps and bows inviting the next player to join the game. So the game continues until there are 4-6 people behind the driver. After that, the children remaining in the circle clap, and the leader and the players chosen by him dance. With the end of the music, the driver and other players should stand in pairs. Whoever didn’t have enough pairs becomes the leader.

Game "Duck-Goose"

Children stand in a circle with their hands behind their backs. The driver is selected, they give him a small ball in his hands. The driver is behind the circle. To the words: "Duck, duck, duck!" - which the driver utters, he walks past the children standing with his back to him. To the word "Goose! - puts a ball in the hands of one of the participants in the game. After that, the driver and the child with the ball in their hands diverge in different directions. They walk in steps, and during the meeting they say to each other: “Good morning” or “Good afternoon”, “Good evening”, nod their heads and continue the “path” to the place from which they started moving. The one who comes first wins. You have to walk step by step. The winner becomes the leader.

The game "We are funny guys"

A trap is selected. He turns his back to the players. Children run up to the trap with the words: “We are funny guys, we love to run and play, but try to catch us. One, two, three (clap hands) - catch! With the end of the text, the trap catches up with the children.

Playing with the Sun.

In the center of the circle is the “sun” (a hat with the image of the sun is put on the child’s head). The children say in unison:

Burn, sun, brighter -

Summer will be hotter

And the winter is warmer

And spring is sweeter.

Children go in a round dance. On the 3rd line they come closer to the “sun”, narrowing the circle, bow, on the 4th line they move away, expanding the circle. To the word "I'm burning!" - The "sun" catches up with the children.

Handkerchief game.

Maslenitsa plays with children. The children walk, holding hands, in a circle, Maslenitsa moves towards them in the inner circle. Humming:

And I'm Maslenitsa

I'm not a stepdaughter

I walk with a handkerchief

I will come to you now.

The children stop, and Maslenitsa says, standing between two children:

On the shoulder is a scarf

Who will run faster?

The children, between whom Maslenitsa stopped, run around the circle (outer), return to their places, take a scarf. The winner is the one who runs to Maslenitsa faster.

Game "Trap"

Children and buffoons (refer to one of the buffoons, who is wearing a goat's hat).

gray goat,

tail white,

We'll get you drunk

We will feed you

You do not butt us

And play Lovishka.

After the words addressed to the “goat”, the children scatter, and the “goat” tries to gore them.

Carousel game.

We continue the fun

Weight running on a carousel.

Ribbons are attached to the training. Children take the ribbon with one hand and go first in one direction, and then, changing their hand, in the other. The hoop is held by an adult. You can “ride” on the carousel under the traditional text:

Barely, barely, barely, barely

The carousels spin

And then, then, then

Everyone run, run, run.

Hush, hush, don't rush

Stop the carousel.

One-two, one-two

And so the game began.

The game "Zhmurki"

Jump-jump, jump-jump,

Bunny jumped on a stump,

He beats the drum loudly

Invites everyone to play blind man's blind man.

The game "Zhmurki" is being played.

Game progress. The player is blindfolded, taken away from the players to the side and turned around several times. Then they talk to him:

Cat, cat, what are you standing on?

At the pot.

What's in the pot?

Catch the mice, not us!

After these words, the participants in the game scatter, and the blind man's blind man catches them.

The game "Go to the gate"

Game progress. Spring leads all adults and children in a figure-eight behind him (the “thread and needle” movement). With the end of the music, Spring points with her hand at any pair of children and adults. They turn to face each other and join hands, the image of the "collar". The rest of the children pass, led by Spring, into these gates. A child remains inside the "gates". The game continues until 4-5 children are caught. They dance to the dance tune, while other children clap their hands cheerfully.

The goat game.

Game progress. In the center of the circle in which the children stand is a “goat”. Children sing the words of the nursery rhyme and perform movements in accordance with the text.

The goat went out for a walk,

Stretch your legs.

The goat knocks its feet

Screaming like a goat:

"Be-e-e, be-e!"

Children move to the center of the circle and back. Children stand in a circle, and the “goat” knocks with “hooves” and shows “horns”. The "goat" screams and catches up with the children, who scatter.

Playing with the cockerel.

Game progress. Children stand facing each other. In the center is a child in a cockerel's hat. The text of the nursery rhyme is pronounced and movements are performed.

Ruh-tuh-tuh-tuh!

A rooster walks around the yard.

Himself - with spurs,

Tail - with patterns!

Standing under the window

Screams all over the yard

Who will hear

That beat!

Ku-ka-re-ku!

Children walk in a circle, raising their legs bent at the knees high and flapping their wings. "Rooster" also goes in a circle, but in the opposite direction. Children turn around to face in a circle, continuing to wave their “wings”. The "rooster" stops in the center of the circle, flaps its "wings" and cries. The children scatter, the "rooster" tries to catch up with them.

Game "Ring"

All players line up. The buffoon has a ring in his hands, which he hides in his palms and then tries to quietly pass to one of the guys, while saying:

I'm burying gold

I bury pure silver!

In a high tower

Guess, guess girl.

Guess, guess, red!

The one standing last is looking for the ring, and the buffoon says: "Guess, guess who has the ring, pure silver." If the participant guessed who has the ring, then he becomes the leader.

The game "At the bear in the forest"

The driver is chosen - "bear". He is at some distance from the other participants in the game. Children pronounce the text, approaching the "bear".

At the bear's bow

Mushrooms, I take berries,

The bear doesn't sleep

Everything is growling at us.

With the end of the text, the children scatter, the “bear” catches up with them.

During the game, the following words can also be used:

At the bear in the forest

I pick mushrooms and berries.

The bear doesn't sleep

Everyone is looking at us

And then how it roars

And he will run after us!

And we take berries

And we don’t give the bear

We go to the forest with a club,

Kick the bear in the back!

The game "Grandfather Mazai"

Game progress. The players choose grandfather Mazai. The rest of the participants agree which movements that indicate work (for example: sowing, reaping, mowing, etc.) or another type of activity (skiing, skating, playing snowballs, etc.) will be shown to him. They come up to grandfather Mazay and sing.

Hello, grandfather Mazai,

Get out of the box!

Where we were - we won't say

And what did we do - we'll show you!

After these catches, everyone depicts with movements the work that they have agreed on. If Mazay guesses correctly, the children scatter and he catches them. Who was caught first. He becomes the new grandfather Mazai, and the game is repeated. If they don't guess, they show him another job.

Instead of singing, the following dialogue may sound:

Hello grandfather!

Hello children! Where have you been?

At work.

What they were doing?

After these words, the children perform movements.

The game "Zhmurki with a bell"

Game progress. By lot (counting) they choose the "blind man's blind man" and the player he will look for. "Zhmurka" is blindfolded, and another child is given a bell. The participants of the game stand in a circle. "Zhmurka" must catch the driver with a bell. Then a new pair of players is selected. "Zhmurok" can be several. The children standing in a circle warn the "blind man's buff" against meeting each other with the words: "Fire! Fire!"

Round dance game "I walk with a loach"

Game progress. Children stand in a circle, facing the center. One child is the leader. He has a “bindweed” in his hands (it can be a satin ribbon or a woven oblique lace with thick paper sheets sewn to it. Under the singing of the first verse, the leader goes “eight” (bypassing each child) and bows to the last word of the verse to the one in front of whom stops.

I walk with the weed

I go with green.

I don't know where

loach put

With the beginning of the 2nd verse, the leader is followed by the child to whom the leader bowed.

Put you loach

Put you loach

Put you loach

On the right shoulder.

On the third verse, the movements are repeated.

And from the right

And from the right

And from the right

Put on the left.

By the end of the song, there are four walking with the "loach". Then the "loach" is placed in the center of the circle. Four children dance to a cheerful dance, performing any dance movements. With the end of the music, the children try to take the "loach". The most dexterous becomes the leader, and the game is repeated.

Game "Merry musicians".

Game progress. To any melody of two parts, children, standing in a circle, play musical instruments (rattles, rumbas, bells, etc.). Petrushka stands in the center of the circle, conducting. With the end of the first part, the children, putting the tools on the floor, easily run in a circle. Parsley stands in a general circle and runs with the children. With the end of the music, the players quickly dismantle the instruments. The conductor becomes the one who did not get the instrument.

The game "Dawn-Dawn"

Game progress. Two leaders are chosen. Both the drivers and the players stand in a circle, holding a ribbon in their hands (ribbons are fixed on the carousel according to the number of players). Everyone walks around and sings.

Zarya-zaryanitsa, Red maiden,

Walked across the field

Dropped the keys

golden keys,

Painted ribbons.

One, two, three - not a crow,

And run like fire!

At the last words of the driver, they run in different directions. Whoever takes the freed ribbon first is the winner, and the remaining one chooses his next partner.

"Double burners".

Participants become pairs in a column. If there are a lot of burners playing, then you can become pairs in two columns (one against the other) at a distance of 15-20 m. Two "burners" stand in front of the columns - each with his back to his column. With the words "... the bells are ringing," the last pair in each of the columns separates their hands and runs towards the players from the opposite team, trying to form new pairs with them. "Burners" catch any of the runners. Those left without a pair become the new “burners”.

"Blind Man's Buff" Vanya and "Manya".

Two drivers are selected (a girl and a boy) and one of them is appointed "Manya" with a thin voice, and the second - "Vanya", who speaks in a bass (to create an atmosphere of more fun, the boy can be made "Manya", and the girl "Vanya"). Drivers are blindfolded, sometimes they circle around themselves.

The rest of the players form a circle around the leaders and hold hands. "Vanya" is taken away from "Manya" and offered to find her.

Stretching out his hands, "Vanya" begins to search and call: "Where are you, Manya?" “I am here,” “Manya” answers, but she herself, feeling his approach, runs away. "Vanya" may take one of the players for "Manya". In this case, the error is explained to him. At the same time, the players do not allow “Mana” to leave the circle and bump into something. When "Vanya" finds "Manya", they are replaced with a new pair of drivers.

Children standing in a circle should not tell the drivers where someone is.

To catch Manya, it is enough to touch it with your hand, without grabbing or holding it.

If “Vanya” cannot catch “Manya” for a long time, you should offer them to switch roles or give way to a new pair of people who want to.

"Earth - water - sky"

(or "Beast - fish - bird")

The players must know the names of fish, birds, animals, so that the game is more fun and active. In the first and second versions of the name, a correspondence is guessed: sky - birds, water - fish, etc. All children are welcome to participate in the game. The players sit or stand in a circle facing the center. In the middle of the circle - the leader with the ball (preferably stuffed).

The leader pronounces one of the words of the name of the game and immediately throws the ball into the hands of any player. He catches the ball, names the appropriate animal, for example, a fox or a bear with the word “beast” (“earth”), and returns the ball to the leader. If the participant in the game did not have time to name or incorrectly named the animal, failed to catch the ball, then he receives a penalty point or gives a phantom (any small object).

The host throws the ball to new players, trying to keep everyone on their toes in anticipation of the ball and the need to quickly name the right animal. The ball can be thrown twice to the same player. When a group of participants with penalty points accumulates, the game is interrupted to play forfeits, and those with penalty points are given a fun group task: to sing, dance, portray pantomime, etc. The game then continues with a new leader.

The leader can only throw the ball by saying the word "ground" or something else.

You can not repeat the names of animals.

"Broken Phone"

(The old name of the game is Rumors)

8-10 people take part in the game. Children sit in a row or in a semicircle. One is chosen as leader. He sits down first and comes up with words or a phrase. The presenter whispers this phrase to the neighboring player in the ear. He passes what he heard to the next in order, and so on. It is necessary to transmit the phrase in the ear so that others do not hear. Speak clearly, without distorting words on purpose. The one who violates this sits down last in a row.

Then the leader approaches the last player in the row and asks to pronounce what was handed to him. There are almost always changes to the original phrase, because the player is not always able to hear the word well and replace it with a similar sound. To find out who was the first to distort the phrase, they are asked to repeat what he heard, not only the last in the row, but also the second from the edge. The first one to distort the word is transplanted to the end of the row. The host sits in the vacant seat. The new leader is the one who was at the beginning of the row. If the phrase or word is reproduced without errors, the former player remains the leader.

"The third one is extra with a scallop"

The players gather in a small area or in the hall. Choose two leaders. The rest become in a circle in pairs: one in front of the other. One driver runs away from the second and can get ahead of any pair. The one standing behind turns out to be superfluous and must run away from the second driver.

The second ones in the hand have a belt or belt (or a tourniquet twisted from a scarf, scarf). The second driver runs around the players, trying to pinch (quilt) the first driver with a belt before he gets in front of someone's pair. If he succeeds, he throws the belt up, and he runs away. Salted must now catch up and salt. Only one light hit with the belt is allowed.

To make the game fun, the drivers now and then use unexpected tricks. For example, the second driver on the run can quietly pass the belt to someone standing, while he himself continues to chase the first driver. As soon as he runs near the player holding the belt, he triumphantly “quilts” the driver with the belt. Then he throws up the belt and runs away, becoming the new first driver. The first turns into the second and must, picking up the belt, catch up with the escaping. The former second driver becomes the remaining incomplete pair.

The game ends by agreement.

Drivers should not run away from the circle or cross it, reducing the distance. The evader can move ahead of any standing pair.

"Golden Gate"

Two of the participants in the game are selected. They will be the "sun" and the "moon" (the "moon"). Then the "sun" and "moon" face each other, join hands and raise them, as if forming a gate. The rest of the players join hands and go through the “gate” in a string. At the same time, the players sing their favorite songs. When the last one comes through the “gate”, they “close”. The victim is quietly asked which side he would like to take: behind the “moon” or the “sun”. The player chooses and stands behind the respective player. The rest go through the "gate" again, and the game continues to the last. When everyone is distributed, the groups arrange a tug-of-war. Yoke option: children depicting the "gate" say:

Golden Gate

Not always missed:

Saying goodbye for the first time

The second time is forbidden

And for the third time

We won't miss you!

The “gates” close at the last word and “catch” the one who remains in them. In order not to be caught, those walking involuntarily speed up their steps, sometimes they switch to running, and those who catch, in turn, change the speed of the recitative. The game becomes more mobile and fun. It also ends with a tug of war.

Another variation of the game is that the “gates” are 2 pairs. The players who portrayed them pronounce the rhyme at the same time (in tune). Those caught do not choose where to stand, but are immediately included in the team of “gates” that caught them. Depicting gates compete in who will catch the most players. The competition ends with a pull.

"Traps"

Several "traps" are selected from among the players (2 people each). Standing in pairs facing each other, they raise their closed hands, forming a collar, or "traps", through which the rest of the players run, holding hands.

The "traps" form a circle and are open while the music is playing (or the tambourine sounds). On a signal (whistle, loud bang, stop of music), the "traps" are closed, i.e. hands are lowered, detaining those caught between the hands.

Those caught join hands with the participants of the "trap", forming a circle of 3-4 people. They again raise their hands, and the chain of the rest of the players again runs in a circle, running through the "traps". They close again and again until only 2-3 caught, the fastest and most dexterous, remain.

The game is repeated 2-3 times.

"Mail"

("From where and where?")

Any number of players participate. Each of the players conceives and names a city loudly. The rest must remember - who has what city.

Anyone can start the game by imitating the sounds of the postal bell: "Ding-ding-ding!". Someone immediately asks: “Who is going?” - "Mail". "From where and where?" - "From Moscow to Paris" (only the cities chosen by the players should be named). The one who chose Moscow answers, and the next one is sure to speak the one whose city is Paris:

What are they doing in Moscow?

Everyone walks around, digging potatoes, - “one who came from Moscow” can answer.

Immediately, all the players, except for the “arrived”, begin to portray how they are digging potatoes in “Moscow”. Tasks should be funny and, if possible, difficult to complete, since from those who cannot portray this, the “arrival” takes a phantom (any thing) and folds it in front of everyone.

Now the one who has chosen Paris says "ding, ding!" etc. Game continues. At the end, forfeits are played.

"Two Frosts"

From the players, they choose the drivers - two Frosts. They go to the middle of the room. The participants of the game from one side of the hall, on which they gather at the beginning, must run across to the other side. This happens after the next dialogue. Arms akimbo, two "Frosts" address the audience:

We are two young brothers, two Frost Removed.

Frost, Red Nose, one announces.

I am Frost, Blue Nose, - another one appears and asks with a mock threat in his voice: - Well, which of you will decide to set off on a path?

The children respond in chorus:

We are not afraid of threats, and we are not afraid of frost!

After the spoken words, the children rush to run across to the other side of the hall. If none of the players dare to do this, the Frosts announce that everyone who does not run on the count of "three" will become losers - they will be "frozen". Frosts read: "One, two, three!" Everyone rushes to run across the hall, and the "Frosts" try to touch (touch) the children with their hands. The salted person must stop, freeze without movement, as if “frozen”. It can be “unfrozen” by other, not yet salted players, by touching it with their hand. Then he runs along with everyone to the opposite border of the hall, where the Frosts no longer have the right to run.

At the beginning of the game, you can agree that the “frozen” drivers are taken to their “ice palace”, where they cannot be rescued until the drivers change.

"I'm burying gold."

Children sit in a circle on the floor, legs crossed, their hands are behind their backs. One of the players is placed in the hands of an object that the driver chosen by the rhyme must find. At the same time, the participants in the game sing a familiar song quietly if the driver moves away from the object, and loudly if he approaches it. You can use a sentence instead of a song:

I'm burying gold

I bury pure silver

In a high tower.

Guess, guess, red,

Walking through the field

Weave a braid to Russ,

silk first,

Weaving gold.

Instead of a sentence, one of the players can ring a bell.

"Nonsense".

A driver is selected who steps aside. Participants of the game think of any objects (each-his own). The driver comes and asks the participants questions, in response to which the players must name the intended object.

The player, whose answer more than others approached the question asked, becomes the leader.

"Zhmurki".

The driver - blind man - becomes in the center. They blindfold him and turn him around several times. There is a dialogue between the blind man and the players:

Where are you standing?

On Bridge.

What do you sell?

Look for us for three years.

The participants disperse around the room, the blind man goes to look for them. During the game, participants should not leave their seats. They are allowed to squat, deviate, kneel. If the driver finds and guesses the child, he transfers the role of blind man's blind man to him.

"Zhmurki vice versa."

The blind man is chosen. But he is not blindfolded. He is seated in front of a large white screen. A flashlight is installed at a short distance from the screen. The players pass between the lantern and the screen, and the blind man's blind man should recognize the participants in the game by the shadows. Players, in order to confuse the driver, can put on any details of clothing. For each incorrectly named player, the driver gives a phantom.

Game "Ring, ring"

The leader is chosen by counting rhyme.

Children sit on a bench, fold their hands. Two remain standing. One of them (the presenter) has a ring. Everyone begins to pronounce the text and shake their palms folded together to the beat. The driver with a ring in his palms alternately approaches each of those seated and unnoticed by one of them lowers the ring. The second person standing must guess who has a ring in his palms. If he guesses correctly, he sits in the place of the one who had the ring. If not, everyone says in unison: “One, two, three, ringlet, run.” The child runs away with the ringlet. The one who guessed, rushes after. The players say:

Ring, ring, roll on the porch,

Through the field, through the meadow, come back, making a circle!

Game variant with a slightly different name "In rings" offers G. Naumenko.

Children sit in a row and fold their palms in a “boat”. The driver puts his palms in the palms of each participant in the game. To one of them, he must quietly leave a "ring" - a ring, a pebble, a nut, which is sandwiched between his palms. At the same time, he says:

I'm walking along the bench

I bury a golden ring -

In mother's teremok,

Under the father's castle.

You can't guess, can't guess!

I can't tell you, I can't tell you!

Those seated answer:

We've been wondering for a long time

We have been looking for a ring for a long time -

All behind strong locks,

Behind oak doors.

Then one of the players tries to guess who has the ring hidden. He is told:

A ring rolled from the red porch -

Through the barns, through the cages, through the barns, through the passages.

Find the golden ring!

If he finds who has the ring hidden, they simultaneously run in different directions with him, running around the shop. Whoever sits first in an empty seat is the driver. He hides the ring again.

"Woodpecker".

A woodpecker walks on arable land,

Looking for a grain of wheat

I didn’t find it and hammer bitches:

Knock, knock, knock, knock!

They choose a woodpecker, approach the tree and sing.

The woodpecker takes a stick and counting to himself,

Knocks on wood a predetermined number of times.

The player who guesses the correct number

Blows, so many times running around the tree,

And becomes a new woodpecker.

"Dawn-lightning".

Dawn-lightning, red maiden.

Walked across the field, dropped the keys.

The keys are gold, the ribbons are blue.

One, two - not a crow, but run like fire.

Children hold the "carousel" by the ribbons, walk in a circle and sing.

The driver walks outside the circle, touches with the last words

One of the players. They scatter in different directions, who

The first will take the tape. The loser becomes the leader.

"Golden Gate".

Golden Gate, come in, gentlemen!

The first time is forgiven, the second time is forbidden,

And the third time we will not miss you.

The two leaders make the gate. One is a "silver saucer",

the other is a “pouring apple”. Everyone passes through the gate, with the last

in a word, the gates are lowered, detaining one of the players.

Player: - "Golden Gate, let me through."

Answer: - “We let everyone through, but we leave you. What do you choose

A pouring apple or a silver saucer?

The player moves to the chosen side.

So the children are divided into two teams, then they pull the rope.

"Strap".

I hide, I hide the strap

Under the viburnum bush

And who will sleep through the dawn,

Togo beat beat.

The driver with a strap walks around the circle, the eyes of the children are closed.

With the last word, he puts the belt behind someone's back.

He runs after the driver, trying to catch up and lightly hit him

Strap. The driver tries to take the place of the one who runs after him.

"Sit down, Yasha."

Yasha is chosen. He stands in the center, he is blindfolded.

Everyone goes in a circle and sings.

Sit, sit, Yasha under the walnut bush,

Gnaw, gnaw, Yasha, hot nuts,

Chock, chock, piglet.

Get up Yasha - you fool!

Where is your bride, and what is she wearing?

What is her name and where will she be brought from?

Yasha at this time is spinning in place, at the end

Goes at random, chooses someone and leads to

Middle. You need to find out who is in front of him, name him.

Goals and objectives - to develop coordination, orientation in space, to develop coordination of words with movements, to work on the pace and rhythm of speech; enrich the motor experience of children; educate the desire to move expressively; be careful in movements and movements.
- promote the development of gaming activities, perform actions in a certain sequence.
- to form the ability to observe certain elementary norms and rules of behavior with adults and peers; to form the ability to emotionally - respond positively to the requests and demands of an adult, to the need to regulate one's behavior; develop the ability to maintain verbal communication

  1. "Carousels"
  2. "On a flat path"
  3. "Inflate the Bubble"
  4. "Mashenka"
  5. "Pear"
  6. "Bunny walked"
  7. "We stomp our feet"
  8. "We are drivers"
  9. "Bunny"
  10. "I walk around the house"
  11. "Cats and mice"
  12. "Hey horse!"
  13. "Fun Dishes"
  14. "Matryoshka"
  15. "The snowy winter has come"
  16. "Lark"
  17. "On the edge"
  18. "Checkbox"
  19. "Bear"
  20. "The snowy winter has come"
  21. "We are going to walk"
  22. "We will not tell, but we will show"
  23. "Bell"
  24. "Smooth Circle"
  25. "On the river of reeds"
  26. "Balloon"
  27. "Beyond the Spring"
  28. "Inflate the Bubble"
  29. "Parsley"
  30. "We are drivers"
  31. "Pancakes"
  32. "Let's go shopping with mom"
  33. "We will not tell, but we will show"
  34. "Doll - tumbler"
  35. "We are with friends"
  36. "Spring Flowers"
  37. "The bees lead a round dance"
  38. "Smooth Circle"

1. "Carousels"
A circle is formed. “Now we will ride the carousel,” says the teacher. “Repeat the words after me and move together in a circle so that the carousel does not break.”
Holding hands, the children, together with the teacher, move in a circle and pronounce the following words:
Barely, barely, barely
The carousels are spinning
the carousel moves slowly to the right.
And then, then, then
Everyone run, run, run!
The pace of speech and movements gradually accelerates.
Let's run, let's run
Run, run!
The carousel changes direction.
Hush, hush, don't rush
Carousel os-ta-but-vi-te.
One-two, one-two (pause)
Here is the game over.
The pace of movements gradually slows down, and at the words "one or two" everyone stops and bows to each other.
At the end, the children clap their hands with each other and run away.

2. "On a flat path"
Together with the child, dance with the words:

On a flat path
On a flat path
Our feet are walking
Our feet are walking.
On the stumps, on the bumps,
by pebbles,
Over the pebbles, into the pit - bang!

Sit down on the last line.

3. "Inflate, bubble!"

Inflate, bubble, inflate big,
Stay like this and don't give up!!!
It turns out a large stretched circle.
He flew, flew, flew.
And hit a branch! (children run around)
"Bubble burst!" everyone clap their hands, say the word “Clap!” and run into a bunch.

4. "Mashenka"
Children form a circle with the teacher, hold hands. Simultaneously with reading the text, the children, together with the teacher, move in a round dance in a circle to the left or right side.

Here she is, our Masha,
The girl is a strawberry.
Ruddy face.
Cheeks like apples
Lips are like berries
The nose is a snub with a button.
gray eyes,
The teeth are white.
Bye - bye - bye!
Lie down, Masha, on the barrel,
On a fluffy bed.
Masha will sleep soundly.
After the words “Masha will sleep soundly,” the children stop, squat down, palms under their cheeks.

5 "Pear"
The players form a circle, in the middle of which a child becomes - this will be a pear. Everyone walks around the pear in a circle:
We will plant a pear - here, here!
Let our pear grow, grow!
Grow up, pear, such a height;
Grow up, pear, like this wide;
Grow up, pear, grow up in a good hour!
Dance, Mariyka, spin for us!
And we will pinch this pear.
We will run away from our Mariyka!
The pear in the middle of the circle should depict everything that is sung in the song (dance, spin). To the words “This is such a height”, the children raise their hands up, and to the words “This is such a width”, they spread them to the sides. When they sing: “We will all pinch this pear”, everyone approaches the pear to touch it, and quickly they run away, and the pear catches the children. All game actions must be consistent with the words.

6. "Bunny walked"
Hold hands, forming a circle. Walk in a circle, saying the words:

Bunny walked, walked, walked,
Found a carrot
Sat down, ate and moved on.
Bunny walked, walked, walked,
Found a cabbage
Sat down, ate and moved on.
Bunny walked, walked, walked,
Found a potato
Sat down, ate and moved on.

On the words "sat down" - stop and squat down.

7. "We stomp our feet."
The teacher, together with the children, becomes in a circle at a distance of arms straightened to the sides. In accordance with the spoken text, the children perform the exercises:
We stomp our feet
We clap our hands
We nod our heads.
We raise our hands
We lower our hands
We give hands.
With these words, the children give each other hands, forming a circle, and continue:
And we run around, and we run around.
After a while, the teacher says: “Stop!”. Children, slowing down, stop. The game is repeated.

8. "We are chauffeurs"


We press the pedal. Perform two forward bends
We turn on the gas, turn it off, perform tilts to the left and right. We look intently into the distance. Put one hand to the forehead

The wipers clean off the drops. Clap your hands
Right left. Purity!
Hair ruffled by the wind. Perform head tilts left and right
We are chauffeurs - anywhere! Raise hands up to sides

9. "Bunny"
A bunny is chosen, the rest form a circle. The hare goes to the middle and, having depicted ears with his hands, squats down.
A little white bunny sits and moves its ears,
Like this, like this, and it moves its ears!
children squat down and depict with their hands how the bunny moves its ears.
It's cold for a bunny to sit
Gotta warm up the paws
Clap-clap-clap-clap,
Gotta warm up the paws!
stroking one or the other hand, lightly clapping their hands. Then they get up.
It’s cold for a bunny to stand, a bunny needs to jump!
Hop-hop-hop-hop, the bunny needs to jump!

10. "I walk around the house"
Children stand in a circle, the leader walks in a circle and says the words:
- I walk around the house and look out the window,
I will go up to one and knock softly.
A child comes up from behind, softly tapping on the back. There is a dialogue between them:
- Who's there?
- It's me ... (name)
_Anything?
-Let's run!
Children stand with their backs to each other and, at a signal, run in different directions in a circle. Whoever arrives first takes a seat. The second becomes the leader.

11. "Cats and mice"
Get into the round dance!
Olya is a mouse
Sasha is a cat!
Let's play together
The cat can't catch the mouse! E. Serova
Children stand in a circle, holding hands. The mouse enters the circle and the cat leaves the circle. At the signal of the teacher, the kids raise their clasped hands up, forming a "collar" through which they try to pass only the mouse. If the cat failed to catch the mouse, the children put their hands down (“the gates” close) and together with the teacher say the words:
Don't be afraid, mouse, cat
Will not pass in our round dance!
The game is repeated with another cat and mouse.

12. "Hey horse!"
- Hey horse! banging their fists against each other
-And th - th - th!
- But, horse, the arms are bent at the elbows, the fists are clenched.
But, but! perform forward and backward movements with their hands.
Hop, horse! perform jumps on two legs to the center of the circle, hands on the belt.
Jump, jump!
Tsok, hooves! Perform jumps on two legs in the opposite direction.
Tsk, tsk!
Above the legs! stomp their feet while swinging their arms at the same time.
Top, top! More fun! Hop, goop!
Bell - perform tilts left-right, hands on a shelf, in front of the chest
Don, don. Louder, louder. Ringing, ringing.
Whoa, horse! Perform a "spring", hands on the belt.
Hop, goop! Whoa, horse! Stop, stop!
We go on a holiday to my mother on a horse,
In a red cap. clap their hands.

13 "Fun Dishes"
Children form a circle, stand at some distance from each other.
The teacher stands in the center of the circle, reads the text of the poem, shows the movements that the children repeat after him.

Knock - knock - knock, knock - knock - knock, knock fists against each other
A loud thud is heard.
A loud chime is heard, they stomp their feet, hands on their belts
Ding-ding-dong, ding-ding-dong.
It's spoons dancing in the kitchen, tilting left and right, hands in front of the chest
Forks, cups, ladles.
Tra-ta-ta, waste-ta, perform a “spring”, hands on the belt
All the dishes went to the dance!
Kettle lid - knock, knock! "dance" putting forward on the heel of the foot
Spoon in a cup - knock, knock!
And the pans - bomb-bom!
Frying pans - don - don!
That's the dance - beauty! clap their hands
Tra-ta-ta, tra-ta-ta!

14. "Matryoshka"
We walk, we walk in a round dance
Before all honest people.
Sit down, sit down
Get up, get up
They showed themselves.
Let's jump, let's jump
stomp stomp
We clapped our hands. clap.

15. "Snowy winter has come"


The cold has come.

The wind blew up.

So you have to wear

On legs, on small
By snowball
Top - top - top,
Valenki clap their hands
Clap - clap - clap

They walk in warm felt boots.

16 "Lark"
The lark sang in the sky,
He rang the bell.
frolic in the sky,
Hid a song in the grass:
Whoever finds the song
It will be fun all year long!
A.Beresnev
According to the counting rhyme, the “lark” is selected. He goes to the middle of the circle that the children form. He has a bell in his hand. With the beginning of the poem, the lark runs in a circle. At the end of the poem, the children close their eyes. The lark runs around the circle, ringing a bell, then gives it into the hands of one of the children.
At the signal of the leader, the children open their eyes. The lark calls the name of the one who will look for the bell. The named child learns by ringing who has the bell hidden. Once the children have mastered the game, it can be made more difficult. The lark hides 2 or 3 bells. One child is invited to search for them. The game is repeated with other participants.

17. "On the edge"
Children form a circle, hold hands, the teacher stands in a circle with the children. Children, together with the teacher, go in a round dance in a circle, the teacher reads the text:

We came to the forest with you today,
New Year's holiday is coming soon.
There is a Christmas tree on the edge,
Needles glitter in the sun.
And little bunnies in the snow
Jumping in white boots.
Jumping, dancing and playing
We are invited to dance.
After the words “jumping in white felt boots”, the children with the teacher stop, release their hands and put them on their belts, turn their faces to the center of the circle. On the last lines of the text, the children and the teacher “dance” - alternately put forward the left and right foot on the heel.

18 Checkbox
Children stand in a circle, one child in the middle with a flag. The teacher leads the children in a circle and says:
The children stood in a circle
Come out, Olya, in a circle,
Saw the flag.
Take, Olya, the flag!
To whom to give, to whom to give?
Come out, come out, take it
Who should raise the flag?
Raise the flag higher!
The child goes to the middle and takes the flag from the one who is in the center, and he goes into the general circle. The game is repeated, the child in the center also walks with the flag raised. It is necessary to walk beautifully and rhythmically.

19. Bear
Like snow under a hill, snow,
And on the hill snow, snow,
And under the tree snow, snow,
And on the tree snow, snow,
A bear sleeps under the snow.
Hush hush,
Keep quiet!
I. Tokmakova
Children stand in a circle. The bear is chosen. He sits on a chair in the middle of the circle and "falls asleep". On the 1st and 3rd lines, the children go to the middle of the circle (4 steps), on the 2nd 4th lines they go back, from the center (4 steps), on the 5th line they carefully approach the sleeping bear. The last two lines are spoken by one of the children appointed by the teacher. The bear must recognize this child by voice. The game is repeated with a new child.

20. "Snowy winter has come"
Children form a circle, turn to face the center of the circle, stand at some distance from each other. The teacher in the center of the circle reads the text, performing the movements that the children repeat after him.
Snowy winter has come, clap your hands
The cold has come.
A little white snow fell, they shake their hands at chest level
The wind blew up.
It's time for us to go for a walk, perform a spring
So you have to wear
Warm boots perform 2 forward bends
On legs, on small
By snowball
Top - top - top,
Valenki clap their hands
Clap - clap - clap
In the snow, the legs are small inclinations to the left - to the right, hands on the belt
Walking in warm boots

21. We are going to walk.
Children form a circle, stand at some distance from each other. The teacher stands in the center, reads the text, shows the movements.

Children repeat.
Though the wind outside the window
Let's go for a walk anyway! (clap hands)
We are going to walk -
Clothes must be worn.
One two Three -
Zip up your jacket. (we put on, fasten)
Four five six -
Does everyone have scarves? (tie a scarf)
Here we are dressed! (walking in place)
The wind became quieter
Leaves sway a little. (circling in place)
The sun is shining in the sky
He invites us for a walk. (Rise on toes, hands up; lower on the whole foot, hands down).

22. Where we were, we will not say, but what we did, we will show


We won't tell!
The driver asks:
– What did they do?
We won't tell, we'll show!

23 "Bell"
Children form a circle, stand at some distance from each other. The teacher is in the center of the circle, reads a poem, shows the movements that the children repeat after him.
- Don-don-don, - clap your hands
The bell is ringing.
- La - la - la, - they stamp their feet Something he says.
- Ding-ding-ding, - a spring with a shake of the head forward
Tilts his head.
“Bom-bom-bom.” He strokes his hair with both hands.
Tousled all my hair.
-Ding-ding-ding, turns left-right
He smiled at the sun.
- Dili - don, - hands up - to the sides, face exposed to the sun
Finally woke up

24. Smooth circle

In an even circle
One after another
We go step by step
Stay where you are!
together
Let's do it like this!
With the end of the words, they stop and repeat the movement that the teacher shows, for example, turn around, bend over, sit down.

25 "On the river of reeds"
Hold hands and walk in a circle:

On the river -
Reeds.
Ruffs splashed there.
Circle - older
stop and turn around to face the center of the circle
Circle - younger, take a step towards the center
Circle - absolutely
Babies! close the circle.

26. "Balloon"
Children form a circle holding hands. Together with the teacher they go in a circle.
Went to the store with my mom
Bought a hot air balloon there.
Let's inflate the balloon
Let's play with the ball.
(They stop, turn to face the center of the circle, hold hands, perform a “spring”.)
Balloon, inflate!
Balloon, inflate!
(They walk back in small steps - inflate the balloon.)
Inflate big, don't burst!
(Clap hands.)
The balloon flew away.
Yes, hit a tree
And ... burst!
Raise their hands, shake them from side to side; then they put their hands on their belts, slowly squat down, saying: "Shhhhh."

27 "Beyond the Spring"
Children stand in a circle with the teacher and, under his reading, begin to move to the right side (with each repetition of the game, change the direction of movement):
Behind the spring in an even circle
We walk one after another.
Stay where you are.
together
Let's do it like this!
The teacher shows any movement or figure, the children repeat.

28. Inflate, bubble!
Together with the teacher, the children become a tight circle and begin to “inflate the bubble”: tilting their heads down, the kids blow into fists, one below the other, like a pipe. At the same time, they straighten up and take in air, and then bend over again, blow air into their tube and pronounce the sound "f-f-f-f". These actions are repeated 2-3 times. With each inflate, everyone takes a step back, as if the bubble had grown a little. Then everyone joins hands and gradually widens the circle, moving and saying the following words:

Blow up, bubble
Blow up big
Stay like this
And don't crash!!!
It turns out a large stretched circle. The teacher enters it, touches each pair of joined hands, then stops and says: “The bubble has burst!” everyone clap their hands, say the word "Clap!" and run into a bunch.
Repeat several times.

29. "Parsley"
Children form a circle, in the center of which is the teacher. The teacher says: “I am Petrushka, I came to play with you!”. Children hold hands, go to the right or left side. The teacher moves backwards inside the circle and pronounces the text:

I am a fun toy
My name is Petrushka!
I have a bright cap
And a smart coat.
Do all your movements
Follow me without delay.
Hey guys, don't yawn!
Exercise repeat!
At the end of the text, the children stop, turn their faces to the center of the circle, lower their hands down. The teacher performs an arbitrary movement, the children follow the teacher and repeat it.

30. "We are chauffeurs"
Children form a circle. The teacher is in the center of the circle, shows the movements that the children repeat after him, slowly reads the text.
We go, we go by car, they perform a spring, hands on the belt.
We press the pedal. perform two forward bends
We turn on the gas, turn it off, perform tilts to the left and right. We look intently into the distance. put one hand to the forehead
visor, the second on the belt, look left and right
The wipers clean off the drops. clap their hands
Right left. Purity!
Hair ruffled by the wind. perform head tilts left-right
We are chauffeurs - anywhere! raise their hands up to the sides.

31 Pancakes
Children form a circle, stand facing the center of the circle at some distance from each other. The teacher is in the center of the circle, reads the text, shows the movements that the children repeat with him.
Oh, okay, okay, okay, spring
Grandma was baking pancakes in the kitchen. turns left - right
I poured sour cream and butter on pancakes, tilting left - right
Small kids fritters served forward bends
One, two - Masha, clap your hands
One, two - Sasha slap their knees
Three, four - Ole, clap your hands
Three, four - Kolya slap their knees
Oh, delicious pancakes clap your hands
Our grandmother! slap their knees

32 "Let's go shopping with mom"
Children form a circle, standing at some distance from each other, the teacher stands in the center of the circle, reads the text, shows the movements.
Four, three, two, one - step in place
Let's go shopping with mom. walking in place
One, two, three, four, five - clap your hands.
Doll furniture to buy! clap their hands
We will buy a doll a bed, tilts left and right,
So that the doll sleeps sweetly in her hands on her belt
We will buy a buffet for a doll
For plates and sweets. doing two squats
We will buy a table and chairs for the doll. Perform a spring
To drink tea with guests hands on the belt
At the round table.
Dear guests Come! Perform two forward bends
Bring treats for tea! Hands forward - to the sides.

33. Where we were, we will not say, but what we did, we will show
Game progress: with the help of a counting rhyme, a driver is selected, who is invited to go to another room. The remaining children agree among themselves what action they will portray. The driver comes back and asks a question:
- Where have you been? children answer:
We won't tell!
The driver asks:
– What did they do?
We won't tell, we'll show!
Children depict a planned action, the driver must guess what exactly the children are doing. All children or only some of them can represent the planned action. Then, with the help of a counting rhyme, a new driver is selected, and the game continues. If the driver could not guess what was depicted, he is told the correct answer, and he continues to drive.

34 "Doll - tumbler"
Children form a circle. The teacher is in the center of the circle and says the text:
The tumbler doll got up, does not lie. Perform a "spring", hands on the belt.
Strongly swayed, ringing merrily.
Dili-dili-dili-dong - clap your hands.
Ringing is heard everywhere.
Swing-swing-swing, Swing-swing-swing. Tilts to the left - to the right, hands on the belt.
Lena's loud crying is heard.
The roly-poly is still awake, they depict the swaying of the "doll" in their arms
Doesn't lie down, doesn't sit.
Bom-bom-bom, bom-bom-bom-bom - clap your hands
It suddenly twirled around.
Lena stopped crying and began to swing herself. walking in place

35. "My friends and I"
Children form a circle, hold hands, the teacher, together with the children, becomes a circle. All together go in a circle in a round dance to the words of the teacher:
Circle by circle with my friends
We walk together with each other.
Stay where you are!
together
Let's do it like this!
After the words "Let's do it like this!" all players stop, turn to face the center of the circle, perform some kind of movement or figure.

36. "Spring flowers"
Children form a circle, hold hands, the teacher stands with the children. At the command of the teacher, the children begin to move in a round dance in a circle while the teacher reads a poem:
The spring breeze blew
He opened the delicate flowers.
Flowers woke up from sleep
And straight up to the sun stretched.
They stop, circle in place under the words of the teacher:
And spun in a light dance,
Then the leaves dropped.
They sit down, hands down, head to knees.
It's time for the flowers to sleep.
Our game is over.

37. "Bees lead a round dance"
Perform appropriate movements.

The bees lead a round dance -
Broom, broom.
The cat hit the drum -
Trom, trum.
The mice began to dance -
Tir-la-la,
So that the whole earth began to tremble.

38. "Even circle"
Children, holding hands, walk rhythmically in a circle, saying:

In an even circle
One after another
We go step by step
Stay where you are!
together
Let's do it like this!

With the end of the words, they stop and repeat the movement that the teacher shows, for example, turn around, bend over, sit down

Folk games for preschoolers

HISTORY OF RUSSIAN FOLK GAMES

The culture of each nation includes the games created by it.
For centuries, these games have accompanied the daily lives of children and adults, develop vital qualities: endurance, strength, dexterity, speed, instill honesty, justice and dignity.
Russian folk games have thousands of years of history:
they have been preserved to this day from ancient times, passed down from generation to generation, incorporating the best national traditions.
In addition to preserving folk traditions, games have a great influence on the education of character, willpower, interest in folk art among young people and develops physical culture.

EXPLANATORY NOTE

The folk game is a game that is implemented on the principles of voluntariness, spontaneity under special conditions of reservation, popular and widespread at a given historical moment in the development of society and reflecting its characteristics, undergoing changes under various influences: socio-political, economic, national. The folk game, being a phenomenon of folk culture, can serve as one of the means of introducing older children to folk traditions, which, in turn, is the most important aspect of educating spirituality, forming a system of universal values; in the current situation of social development, an appeal to folk origins, to the past, is very timely.
The folk game contributes to the development of the necessary moral qualities in children of older preschool age, always in conjunction with qualities related to the physical, mental, labor and other aspects of culture. A wide variety of games can be used to form a culture of communication in older preschool children. Thus, including the folk game in the educational process, the educator unobtrusively, purposefully introduces children into the world of folk culture, teaching children the culture of communication.
The peculiarity of the folk game as an educational tool is that it is included as a leading component in folk traditions: family, labor, family, festive games and others. This allows an adult to unobtrusively, purposefully introduce children into the world of folk culture, ethics, and human relations. It is no coincidence that the gaming experience of older preschool children certainly includes a variety of folk jokes, game counting rhymes, folk mobile, comic and other games with peers and adults.
Folk outdoor games affect the upbringing of the will, moral feelings, the development of intelligence, speed of reaction, and physically strengthen the child. Through the game, a sense of responsibility to the team is brought up, the ability to act in a team. At the same time, the spontaneity of the game, the lack of didactic tasks makes these games attractive "fresh" for children. Apparently, such a widespread use of folk outdoor games ensures their safety and transmission from generation to generation.
There is a lot of humor, jokes, competitive enthusiasm in folk games; the movements are precise and figurative, often accompanied by unexpected funny moments, tempting and beloved by children, counting rhymes, draws, and nursery rhymes. They retain their artistic charm, aesthetic value and constitute the most valuable, undeniable game folklore.
The main condition for the successful introduction of folk outdoor games into the life of preschoolers has always been and remains a deep knowledge and fluency in an extensive game repertoire, as well as the methodology of pedagogical guidance. The educator, creatively using the game as an emotional and imaginative means of influencing children, awakens interest, imagination, achieving active performance of game actions. Folk games in combination with other educational means are the basis of the initial stage of the formation of a harmoniously developed personality, combining spiritual wealth, moral purity and physical perfection. This is the relevance of the topic of my work.

Goal of the work: introducing children to the folk culture of the peoples of Russia.
Using folk games in the work, it is necessary to simultaneously implement the following tasks:
To acquaint with folk holidays included in the Russian folk calendar; with the history of their occurrence; to cultivate a desire to adopt and preserve folk traditions.
Develop coordination of movements, muscle tone, artistic skills.
To promote the development of initiative, organizational and creative abilities.
A fairly well-known saying: if you want to know the soul of a people, take a closer look at how and with what their children play. The game accompanies a person from the cradle. Scientists have long noticed that it is children's games that help to visualize the hoary antiquity. Much of what was characteristic of everyday life has disappeared over the centuries, but something has been preserved only in children's games.


RELEVANCE
Folk games are a natural companion of a child's life, a source of joyful emotions, which has great educational power. Unfortunately, folk games have almost disappeared, so the task of the teacher is to make this type of activity a part of children's lives.
The practical significance of this card file lies in the fact that it creates the conditions for the revival of folk games and helps to make children's leisure meaningful and useful.


TARGET: introducing children to the folk culture and culture of the peoples of Russia.
TASKS:
1. Introduce folk holidays included in the Russian folk calendar; with the history of their occurrence; to cultivate a desire to adopt and preserve folk traditions.
2. Develop coordination of movements, muscle tone, artistic skills.
3. Promote the development of initiative, organizational and creative abilities.

At the grandmother's malania.
Children walk in a round dance, saying:
“At Malania, at the old woman,
Lived in a small hut
seven sons,
seven daughters,
All without eyebrows
With noses like these
(gesturing)
With these beards
They all sat
Didn't eat anything
They did it like this…”
(reproduce the actions shown by the Leader)

Tent.
The participants of the game are divided into 3-4 subgroups. Each subgroup forms a circle at the corners of the site. A chair is placed in the center of each circle, on which a scarf with patterns is hung. Children join hands, walk in a circle around the chairs, sing and say:
We are funny guys.
Let's all gather in a circle
Let's play and dance
And rush to the meadow.
With the end of singing, the children are rebuilt in one common circle. Holding hands, they move around in circles. With the end of the music (or at the signal “We are building a tent”), the children quickly run to their chairs, take scarves and pull them over their heads in the form of a tent (roof). The group that builds the Tent first wins.

Gardener.
A “stump” (high chair) is placed in the center of a large circle, pegs (or toys denoting vegetables) are placed in a circle. All players stand around the circle. The "gardener" sits on a stump and "amuses the pegs", while saying:
I'm sitting on a stump
I am amusing small pegs,
I city the garden.
With the end of the words, the players try to quickly run into the garden and carry away the pegs ("vegetables"). The child touched by the "gardener" is out of the game. The one who collects the most pegs wins.

Roll the caravan.
They blindfold one of the children, then turn it several times around the axis and, continuing to turn it, sing:
Roll a loaf
Turn around, come on
To the forest - curolesu,
I'll climb into the garden
I'll break the weave
I will dig the ridges.
Speak, blind
Where to head?
The “blind” must guess and name the place where he turns his head. For example, to the wall, to the window, etc. If he guesses correctly, another participant takes his place.

Storks and frogs.
Children are divided into two groups: "storks" and "frogs" - and are located on opposite sides of the playground. Storks stand on one leg, and Frogs jump towards them with the words:
You stand on one leg
You look at the swamp
And we have fun, jump - lope,
Catch up - ka us, my friend!
The storks are chasing the frogs. The next time, the children switch roles.

Drake.
The players line up in a circle, choose a "drake" and a "duck". Children walk in a circle, holding hands, and sing:
Drake was chasing a duck
A young duck drove:
"Go, duck, home,
Go, gray, home!
The Drake goes inside the circle clockwise, and the Duck goes around the circle counterclockwise. With the end of the singing, the drake catches the duck in a cat-and-mouse game. Having caught the "Duck", Drake leads her into a circle and kisses her on the cheek.

Burn bright.
Children stand in a circle and hold hands. In the middle is a child with a handkerchief in his hand (leader). First, the children go in a circle to the right, and the driver waves a handkerchief. Then the children stop and clap their hands. The driver moves in jumps inside the circle. With the end of the music, they stop and turn to face the two children standing in a circle. Then the chorus players sing a rhyme:
Burn, burn bright
To not go out.
One two Three!
To the words “One, two, three”, the children clap their hands three times, and the leader waves his handkerchief three times. After that, the two guys, opposite whom the driver stopped, turn their backs to each other and run around the circle. Everyone strives to run first, to take a handkerchief from the driver and lift it up.
The game is repeated.

Burn, burn bright. (2)
Children line up in pairs. The driver gets ahead. He is not allowed to look back. Everyone sings:
Burn, burn bright
To not go out.
Look at the sky
The birds are flying, the bells are ringing!
When the song ends, the children in the last pair separate and run around those in pairs (one on the left, the other on the right). They try to grab hands in front. The driver, in turn, tries to catch one of the running ones. The one who is caught becomes the driver in the first pair, and the one who is left without a pair becomes the new driver. If a pair of runners manages to connect before the driver has time to catch anyone, then this pair gets ahead, the game continues with the previous driver.

Crow.
Children stand in a circle. One child is chosen in advance - a raven. (he stands in a circle with everyone).
Oh guys, ta-ra-ra!
There is a mountain on the mountain
(children walk to the center of the circle in fractional steps)
And on that mountain there is an oak tree,
And on the oak funnel.
(with the same step, the children go back, expanding the circle, and leave the “crow” in the center)
Raven in red boots
With gilded earrings.
(the raven dances, the children repeat his movements)
Black raven on oak
He plays the trumpet.
Turned pipe,
gilded,
The pipe is fine
The song is complex.
With the end of the song, the “raven” runs out of the circle, everyone closes their eyes. The raven runs around the circle, touches someone's back, and he himself becomes in a circle. As the song begins, the touched child becomes a raven.

Paints.
The players choose the owner and the buyer - a trait. Everything else is paint. Each paint invents a color for itself and, so that the buyers do not hear, calls it to the owner. Then the owner invites the buyer. The devil approaches, knocks on the ground with a stick and speaks with the owner:
- Knock Knock!
- Who's come?
- I am a devil with horns, with hot rapids,
Fell from the sky, fell into a pot!
-Why did you come?
- For paint.
- For what?
- For the red one.
If there is no red paint, the owner says:
- No such. Get home. On its path of the curve.
If there is paint, the owner says:
Jump on one leg on the red carpet
Find red boots.
Wear it, wear it
And bring it back!
At this time, the red paint runs off. And the devil is trying to catch up with her.

Fontanelle.
The guys hug each other by the belt and stand in single file along the spring stream. Everyone sings:
The fontanel spilled
Golden horn. U-uh!
The key spilled
White, snow. Whoo!
On the mosses, on the swamps,
On rotten decks. Whoo!
Then they try to jump over the stream sideways without touching the water. But at the same time, everyone interferes with his neighbor. Whoever touches the water is out of the game.

The rooks are flying.
Children become in a circle. One comes to the middle and sings:
The rooks are flying
They trumpet all over Rus':
-Gu-gu-gu-
We bring spring!

He raises his hands up, showing how the rooks are flying.
Fly! Fly! children shout and raise their hands
The cranes are flying
They shout all over Rus'.
Gu-gu-gu!
No one can catch up with us!
Fly! Fly! the children shout and raise their hands.
The piglets are flying
The stripes screech.
Oink oink oink
Tired of us in the barn!
They fly, le ... - some children make mistakes and raise their hands up. Whoever makes a mistake is out of the game. Then you can name other birds and animals.

Ringlet.
The host takes the ring in his hands. All other participants sit on a bench, fold their hands like a boat and put them on their knees. The host goes around the children and puts his palms in each of his hands, while he says:
I'm walking along the mountain, I'm carrying a ring! Guess - guys, where did the gold fall?
To one of the players, the host imperceptibly puts a ring in his hands. Then he moves a few steps away from the shop and sings the words:
Ring, ring,
Get out on the porch!
Who will come down from the porch
He will find the ring!
The task of the player who has the ring in his hands is to jump off the bench and run away, and the children sitting next to him must guess who has it hidden, and try to keep this player out, holding it with his hands. If the player with the ring fails to escape, he returns the ring to the leader. And if he manages to escape, he becomes the new leader and continues the game.

Raven (2).
Raven and Hare are selected. The rest of the children are rabbits. They cling to the Hare, stretching into a long chain and saying:
We're going around the Raven
We carry three grains.
Who has two, who has one
And Raven - nothing!
The raven sits on the ground and picks it with a stick. The hare comes up to him and asks:
Raven, Raven, what are you doing?
- I'm digging a hole - Raven answers.
-What do you need a hole for?
- I'm looking for money.
- What do you need money for?
- I'll buy a sitchik.
-What do you need a sieve for?
- Sew a bag.
Why do you need a bag?
-Put pebbles.
- What do you need pebbles for?
-To throw at your children!
What have my kids done to you?
- They ran into my garden
They dragged a ray and a machik!
And a turnip, yes mint -
Stomp your heels!
Kar-r-r! - the raven shouts and rushes at the rabbits, and the hare protects. The little hare that the raven pulls out of the chain and becomes the new raven.

Cabbage.
A circle is drawn - a garden. In the middle of the circle, the players put their hats, belts, scarves, indicating cabbage. All participants in the game stand behind the circle, and one of the guys chosen by the owner sits next to the cabbage. The owner, showing movements of an imaginary work, sings:
I'm sitting on a rock
Pegs of crayons / 2 times
I fence my city,
So that the cabbage is not stolen,
Did not run into the garden
wolf and fox,
Beaver and marten
Zainka mustachioed
The bear is fat.
The guys are trying to quickly run into the garden, grab the "cabbage" and run away. Whom the Kozlik touches with his hand in the garden, he no longer participates in the game. The player who takes the most "cabbages" out of the garden is declared the winner.

Wolf and sheep.
The players choose a wolf and a shepherd, all the rest - sheep. The shepherd stands in the middle of the meadow with a stick in his hands. Sheep graze around him. The wolf is hiding behind a tree. The shepherd sings:
I pass, I pasture sheep near the river
The wolf behind the mountain, the gray behind the steep one.
And day and night he prowls, looking for my sheep.
And I'm not afraid of the wolf. I will defend myself with my father,
I'll fight off with a stump.
"I'll go, I'll sleep!" - says the shepherd, lies down and pretends that there are no sheep, and sings:
I pass, I pass until the evening,
And there is nothing to drive home!
The gray wolf has come
My lambs collide?
And I fell asleep and did not chul the spirit!
The shepherd begins to look for sheep, knocks on the ground with a stick and says: “Here is a wolf track, here is a sheep track ..”
Approaches the wolf and asks:
- Wolf, have you seen my sheep?
-What are they?
- White ones.
- Ran along the white path. (sheep with blond hair run away from the wolf to the shepherd) Then the wolf says “Run along the black path” and the lambs with dark hair run away.

Baba Yaga.
According to the counting rhyme, Baba Yaga is selected. Then a circle is drawn on the ground. Baba Yaga picks up a branch - a pomelo and stands in the center of the circle. The guys run around and tease:
Grandmother Yozhka - bone leg,
She fell off the stove and broke her leg.
And then he says:
-My leg hurts.
She went to the street
Crushed the chicken.
Went to the market
Crushed the samovar.
Went to the lawn
Scared the bunny.
Baba Yaga jumps from the circle on one leg and tries to touch the guys with her broomstick.

bees.
A participant is selected - depicting a flower. The rest of the guys are divided into 2 groups - watchmen and bees. Watchmen, holding hands, walk around the flower and sing:
Spring bees
Wings of gold
What are you sitting?
Do you fly into the field?
Al whips you with rain,
Does the sun bake you?
Fly over the high mountains
For green forests.
On a round meadow
On an azure flower.
The bees try to run into the circle, and the watchmen, either raising or lowering their hands, interfere with them. As soon as one of the bees manages to get into the circle and touch the flower, the guards, unable to save the flower, scatter. Bees run after them, trying to sting and buzz in their ears.

Golden Gate.
One pair of players join hands and raise them up, forming a gate. The rest of the participants in the game, holding hands, pass through the gate in a chain and sing:
Mother Spring is coming
Open up the gate.
The first of March has come -
He brought all the children.
And then April
He opened the window and the door.
And how May came -
How much do you want now walk!
Having passed everyone several times, the players forming the gate ask each one which side he chooses - right or left.
Divided into 2 teams, they all make up new pairs and, holding hands, raising them up, stand in a row outside the gate. One of the players, who does not have a pair, enters the gate, and they sing to him:
Mother Spring walks
Through the fields, forests alone
Saying goodbye for the first time
Another time is prohibited
And the third time we will not miss you!
Then, with the edge of his hand, he separates the hands of standing pairs. the formed 2 teams measure their strength - they pull the rope.

Woodpecker.
The players choose a participant representing a woodpecker. The rest of the players approach the tree with the woodpecker and sing:
A woodpecker walks on arable land,
Looking for a grain of wheat
I didn’t find it and hammer bitches
There is a knock in the forest.
Knock-Knock!
After that, the woodpecker takes a stick and, counting to himself, knocks on the wood the planned number of times. Which of the players will be the first to correctly name the number and run around the tree so many times becomes a new woodpecker and the game is repeated.

Zarya - Zaryanica.
One of the guys is holding a pole with ribbons attached to the wheel. Each player takes the tape. One of the players is the driver. He is outside the circle. Children walk in a circle and sing a song:
Dawn - Dawn, red maiden,
Walked across the field, dropped the keys.
The keys are gold, the ribbons are blue.
One, two - do not crow
And run like fire!
With the last words of the game chorus, the leader touches one of the players, he throws the tape, the two of them run in different directions and run around the circle. Whoever grabs the left ribbon first will win, and the loser becomes the leader. The game is repeated.

Yerykalishe.
A circle is drawn. Erykalishche is chosen according to the counting rhyme. He is wearing a mask of a terrible monster. He becomes in a circle. The rest run around and sing:
Eco miracle, miracle - Yudo,
Sea Bay - Erykalishche!
Eco miracle, miracle - Yudo,
From the mountain oak - a lame abomination!
Suddenly, the player representing Erykalische jumps out of the circle, and jumping on one leg, catches the children running around. Whoever he catches, he takes him into captivity in a circle and rests. Then he is teased again, and Yerykalische, together with the captive player, jump on one leg, catching the rest. The game continues until Erykalishe and his assistants catch all the children.

Grandfather Mazai.
The players choose grandfather Mazai. The rest of the participants agree on what movements, denoting work, will show him (threshing, harvesting, etc.), they come up to grandfather Mazay and sing:
Hello, grandfather Mazai,
Get out of the box!
Where we were - we won't say
And what did we do - we'll show you!
After these words, everyone depicts with movements the work that they have agreed on. If grandfather Mazay guesses correctly, the children scatter and he catches them. Whoever catches it first becomes the new grandfather Mazai and the game is repeated. If he does not guess, he is shown another job.

Thief is a sparrow.
A gardener and a sparrow are selected. The rest of the players form a circle and hold hands. The gardener goes to the middle of the round dance, the sparrow remains outside the circle. Children lead a round dance and the gardener sings:
Hey, thief - sparrow,
Don't peck my cannabis
Not mine, not yours, not your neighbor's.
I'm for that cannabis
I'll break your leg.
The gardener runs to catch a sparrow. Children let a sparrow into the circle and let it out, and the gardener can only catch it outside the circle. While everyone sings:
Our sparrow
In a gray coat
Does not go to the open field,
Cannabis does not bite
Drifting around the yard
Collects crumbs.
Having caught a sparrow, the gardener changes places with him, or a new gardener and sparrow are selected, and the game is repeated.

Owl.
One of the players depicts an owl, the rest - mice. The owl calls out: "Morning!" and then the mice begin to run, jump. The owl calls "Day", the mice keep moving. Zetem the owl says: “Evening!”, then the mice begin to walk around her and sing:
Oh, you owl-owl,
golden head,
That you don't sleep at night
Are you all looking at us?
Owl says "Night". At this word, the mice instantly freeze. The owl approaches each of the players and tries to make them laugh with various movements and merry grimaces. Anyone who laughs or makes any movement is out of the game. Whoever doesn't laugh stays in the game.

Silent.
The players choose a leader, sit around him and sing:
Horses, horses, my horses
We sat on the balcony
They drank tea, washed cups,
In Turkish they said:
- Chab - chalyabi, chab - chalyabi.
The cranes have arrived
And they told us: "Freeze!"
Who will die first
He will get a bump in the forehead.
Don't laugh, don't talk
And be a soldier!
As soon as the last word is sung, everyone falls silent. The driver tries to make each of the children laugh - with movements, funny grimaces. If one of the players laughs or says a word, then he gives the driver a phantom. At the end of the game, each of the participants redeems their phantom: at the request of the driver, they perform various actions (sing, read a verse ...)
Zhmurki.

The players choose a participant representing a cat, blindfold him with a handkerchief - he is the blind man's buff, bring him to the door and sing:
Come, cat, to the threshold,
Where is the sour cream and cottage cheese!
Turn around five times
Catch mice, not us!
After these words, everyone scatters, and the cat is looking for them. Children dodge, squat, walk on all fours (however, you can’t hide or run very far!). If the cat comes close to any object that can be hit, they warn him, saying: "FIRE!" . When the blind cat catches one of the children, he takes his place, and the game is repeated.

Mill.
The players stand in a circle, each participant, without leaving their place, is spinning. While everyone sings:
Run aground, run a mill,
The grinders are spinning!
Melie, meli go to sleep
And fill the bags!
At the last word of the song, everyone should stop and stand still. Whoever falls or fails to stop in time, he leaves the game, the rest repeat the song, and circle again. The most enduring remains in the circle. he wins.
Ice.
They play in winter. Children stand in a circle. The driver comes out in the middle. He jumps on one leg, and the other pushes an ice floe in front of him. They sing to him:
Captain, captain
Don't hit your feet with ice
Crooked boots!
You have a knotted nose
beam head,
Back box!
To this the driver replies:
I jump along the path on one leg,
In an old shoe
On stumps, on bumps,
Over the hills, over the hills.
Wow! By minks!
With the last words, the driver tries to get an ice floe at the feet of the players. The children jump up and down the ice. Whoever the ice touches becomes the new leader and continues the game.

Podkidy.
One of the players picks up the ball and sings:
Olya, Kolya, green oak
White lily of the valley, gray bunny
Drop it!
With the word "Drop it!" throws the ball up hard. Which of the players is the first to pick it up on the fly, he sings the same game refrain and throws the ball up.

Churilki.
The players choose two. One is blindfolded with a handkerchief, the other is given bells. Then they lead a round dance around them:
Tryntsy - bryntsy bells,
Gilded ends.
Who plays the bells -
That blind man's buff will not catch!
After these words, the player with bells begins to call them and walk in a circle, and the blind man's blind man tries to catch him. As soon as the blind man's blind man catches him, they are replaced by other players, and the game continues.

Ring.
Children sit in a row and fold their palms like a boat. The driver puts his palms in the palms of each participant in the game. To one of them, he must quietly leave a "ring" - a ring, a pebble, a nut, which is sandwiched between his palms. While singing:
I'm walking along the bench
I bury a golden ring -
In mother's teremok,
Under the father's castle.
You can't guess, can't guess!
I can't tell you, I can't tell you!
Those seated answer:
We've been wondering for a long time
We have been looking for a ring for a long time -
All behind strong locks,
Behind oak doors.
Then one of the players tries to guess who has the ring hidden. They say to him: “A ring rolled from the red porch - through the barns, through the cages, through the barns, through the hallways. Find the golden ring! If he finds, with the one who had the ring they run around the shop. They run in different directions. Whoever comes running first becomes the leader.

Lark.
The lark sang in the sky,
He rang the bell.
frolic in silence,
Hid the song in the grass.
Children stand in a circle, singing. Lark - a leading child with a bell moves in leaps inside the circle. At the end of the song, he stops and puts the bell on the floor between the two children. These children turn their backs to each other. Everyone says: "He who finds a song will be happy for a whole year." The two run around the circle, moving in opposite directions. Whoever grabs the bell first becomes the Lark. The game is repeated.

Roll a loaf
They close their eyes to one of the children, turn around several times and sing:
Roll a loaf
Turn around, come on
To the forest-kuroles.
I'll climb into the garden
I'll break the weave
I will dig the ridges.
Speak, blind
Where to head?
The child must guess and name the place where he turns his head. If he guesses correctly, another participant takes his place.

Barin
Children sit in a circle. Inside the circle are two chairs with their backs to each other. They choose a master-master, he walks inside the circle.
Children.
The gentleman walks in a round dance,
The master is looking for a girl.
(The master takes one of the girls by the hand and leads him into a circle)
Children. Found!
Barin. Is my girl good?
Children. Good, hardworking, beautiful. Sit down (The master and the girl sit on chairs with their backs to each other.) One, two, three! (On the count of “three”, the master and the girl turn their heads, if they turn in one direction, the master and the girl become a couple, if they are different, it means no luck)

Hello grandfather Prokop!
Children stand in a circle. They choose Grandfather Prokop, he stands in the center of the circle.
Children. Hello Grandpa Prokop! (They go to the center of the circle, bow) Haven't the peas ripened yet? (Back to original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping)
Grandpa Prokop. No, not ripe, just planted, it needs rain.
Children. Rain, pour rain, there will be a glorious harvest (raise and lower hands imitating trickles of rain) Hello Grandfather Prokop! (Go to the center of the circle, bow) Are your peas ripe? (Back to original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping).
Grandpa Prokop. No, not ripe, just poured. Warmth, sunshine.
Children. The sun is red, warm it up, there will be a glorious harvest! (draw the sun in the air with both hands.) Hello, Grandfather Prokop! (go to the center of the circle, bow) Haven't the peas ripened yet? (returning to their original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping)
Grandpa Prokop. Ripe! It's time to pray! (they walk towards each other, imitating threshing peas) Threshed!
Everyone runs away, Grandfather Prokop catches up.

Gold
Children stand in a circle, one child squats in the middle and closes his eyes. Children stretch one hand to the center, opening their palm, and the leader with the words:
Geese-swans flew
They lost gold
And the guys ran
And collect gold
One of the children is given "gold" in his hand. Children clench their hand into a fist and quickly turn it over. The person sitting in the center of the circle gets up and tries to guess who has the "gold" in his hand. Everyone counts to three out loud. If the driver did not guess correctly, then the child with the words “Here is gold!” runs away, and he catches up with him.
CONCLUSION:
Folk games teach children a lot, contribute to the development of dexterity, speed of movement, accuracy. They are taught to be smart. Of course, these games are national wealth, and it is important that preschoolers know and love them.

Card file of folk games for the second junior group
Game: Salki
The plot of the game is very simple: one driver is chosen, who must catch up and knock down the players who have scattered around the court.

The game "At the bear in the forest"
A "bear" is chosen, which sits aside. The rest, pretending to pick mushrooms and berries and put them in a basket, approach the "bear", singing (saying):
At the bear in the forest
Mushrooms, I take berries.
The bear is sitting
Looks at us.
The bear doesn't sleep
And growls at us!
The bast basket overturned (children show with a gesture how the bast basket overturned),
The bear is after us!
Children scatter, "bear" catches them. The first one caught becomes a "bear"

Game "Geese-swans"
The participants in the game choose the wolf and the owner, the rest - swan geese. On one side of the site they draw a house where the owner and geese live, on the other - the wolf lives under the mountain. The owner releases the geese into the field for a walk, to pinch the green grass. Geese go quite far from home. After a while, the owner calls the geese. There is a roll call between the owner and the geese:
Geese-geese! Ha-ha-ha.
Do you want to eat? Yes Yes Yes.
Swan geese! Home!
Gray wolf under the mountain!
What is he doing there?
Ryabchikov pinches.
Well, run home!
The geese run into the house, the wolf tries to catch them. Those caught are out of the game. The game ends when almost all the geese are caught. The last remaining goose, the most agile and fastest, becomes a wolf.
Rules of the game. Geese should "fly" all over the site. The wolf can catch them only after the words: “Well, run home!”

"Mice and Cat"
Purpose: To develop attention, figurative movements.
Game progress: Children sit on benches or on chairs. These are mice in burrows. A cat is sitting on the opposite side of the room or platform, the role of which is played by the teacher. The cat falls asleep (and the mice scatter all over the room). But then the cat wakes up, stretches, meows and starts catching mice. Mice quickly run away and hide in minks (take their places). Caught mice the cat takes to itself. When the rest of the mice hide in their holes, the cat once again walks around the room, then returns to its place and falls asleep.
Instructions for carrying out. Mice can run out of holes only when the cat closes its eyes and falls asleep, and return to the holes when the cat wakes up and meows. The teacher makes sure that all mice run out and scatter as far as possible from the minks. Minks, in addition to chairs, can serve as arcs for crawling, and then mouse children crawl out of their minks.
The game "Snow, snow is spinning ..."
(based on a poem by A. Barto)
Purpose: to teach to correlate their own actions with the actions of the participants in the game.
Game progress
The teacher reminds the children that the snow is light, it slowly falls to the ground, spinning when the breeze blows.
The teacher offers to spin, saying: “Snow, snow is spinning, the whole street is white!”
Then, inviting the children to come closer with a gesture, he says: “We all gathered in a circle! spinning like a snowball."
Children perform actions arbitrarily and at the end slowly squat. The teacher says: “A cold wind blew. How? V-v-v-v! ("B-b-b!" - say the children). Scattered, scattered snowflakes in different directions.
The children run around the playground.
The game is repeated 3-4 times at the request of the children.
Game: "A little white bunny sits and moves its ears ..."
Purpose: - to develop in children the ability to coordinate movements with words,
- run, jump on two legs;
- the game contributes to the development of speech.
A white bunny is sitting
He moves his ears
Like this, like this
He moves his ears
(Kids raise their hands to their heads and move them like ears.)
It's cold for a bunny to sit
You need to warm up your paws.
Clap, clap, clap, clap,
You need to warm up your paws.
(Children get up at the last words, begin to rub and clap their hands, and on the shoulders, as if warming themselves.)
It's cold for a bunny to stand
Bunny needs to jump.
Jump, jump, jump, jump,
Bunny needs to jump.
(On the last words, the players begin to jump in one place.)
Someone scared the bunny
Bunny jumped ... and ran away.
(The teacher claps his hands and the guys scatter).

Game: "Guess whose voice"
Purpose: Development of auditory attention
One participant in the game stands in a circle and closes his eyes. Children walk in a circle without holding hands and say:
We gathered in an even circle
Let's turn back together,
And as we say lope - lope - lope! -
Guess whose voice?
The words "Skok - skok - skok!" says one child at the direction of the teacher. The one in the center must recognize him. The one who was recognized takes the place of the driver.

"Hare"
Purpose: To develop rhythmic ear, attention, improvisation according to the text of the song.
Game progress: Children, together with the teacher, become in a circle. The teacher sings a song and shows the children the movements.
1. Hare stomp your foot, gray stomp your foot
Like this, stomp your foot! (2 times) (children stomp their feet on their belts)
2. Zainka, clap your hands, gray, clap your hands!
Like this, clap your hands! (2 times) (children clap their hands)
3. Hare, turn around, gray, turn around,
Turn around like this (2 times) (turns to the sides, hands on the belt)
4. Dance bunny, dance gray!
Dance like this (2 times) (children bounce on two legs as best they can)
5. Hare bow, gray bow
Bow like this (2 times) (children bow, spreading their arms to the sides).
Directions. The number of verses of the song can be reduced, especially at first. At the beginning, you can take only 1, 2 and 4 verses.
When repeated, you can perform all the verses. In addition, when the kids know the content of the song well, you can choose a bunny child who stands in the middle of the circle and performs all the movements in the text of the song. For the role of a hare, a more courageous and active baby is chosen, who will not be embarrassed by performing movements.
With the next driver, you can add another verse:
Hare choose, gray choose!
Like this, choose (2 times)

"On a flat path"
Purpose: to develop in children the ability to coordinate movements, observation, activity, quick wits. Make children feel happy.
Game progress: Children freely group or line up in a column and go for a walk. The teacher rhythmically, at a certain pace, pronounces the following text:
On a flat path
On a flat path
Our feet are walking.
One-two, one-two
By pebbles, by pebbles
Stones, stones...
Down the hole!
At the words “Children walk along a flat path. When the teacher says: “On the pebbles, on the pebbles,” they jump on two legs, slightly moving forward. On the words "Into the hole boo" "squat down. “We got out of the hole” - and the children rise. We repeat the poem again.
After several repetitions, he says another text:
On a flat path, on a flat path.
Our legs are tired, our legs are tired.
This is our home, this is where we live.
At the end of the text, the kids run into the house (they agree in advance where the house will be - on the bench, beyond the drawn line, etc.).

"Carousels"
Purpose: To teach children to speak at a fast and slow pace, to coordinate movements with the words of the poem, to respond to a verbal signal. Develop concentration and orientation skills.
Game progress: The teacher invites the children to ride the carousel. He holds a hoop in his hands (being in the middle of the hoop) with multi-colored ribbons tied to it. Children take up ribbons, the teacher moves with a hoop. Children walk and then run in a circle. The teacher says:
Barely, barely, the carousels spun,
And then, and then everything run, run, run!
Hush, hush, don't run, stop the carousel,
One and two, one and two, the game is over!
The children stop.

"Vanya walks"
Purpose: to teach to stand in a circle, sing songs, cultivate a friendly attitude towards each other.
Game progress: Children and the teacher become in a circle. The teacher, and the children walk in a circle and say the words:
Vanya walks, Vanya walks,
in the middle of the circle
Looking for Vanya, looking for Vanya
For myself my friend
Found Vanya. Found Vanya
For myself my friend
One child is in a circle and chooses a friend for himself with the words: Vanya found, Vanya found a friend for himself.
Standing in a circle, they dance, and the rest of the children clap their hands. Then the teacher changes the leader, the game continues.

"Cap"
Purpose: to teach children to hold hands, perform movements, according to the text of the game.
Game progress: Children and teacher become in a circle. The teacher chooses one of the children, he will be the cap. The teacher and the children walk in a circle and sentence according to the text:
cap, cap
thin legs,
red boots
We fed you
We fed you
Put on feet
Forced to dance.
Dance as much as you like.
Choose who you want!
When the words “we fed you, we watered you” are pronounced, the circle narrows, then again the children move back, forming a large circle, and clap their hands. A child standing in a circle chooses a couple and the children dance to the music.

"Jack Frost"
Purpose: development of the ability to perform characteristic movements; get kids to run.
The teacher stands in front of the children at a distance of 5 meters and says the words:
I am Frost Red Nose. The beard is all overgrown.
I'm looking for animals in the forest. Come out quickly!
Come out, bunnies! Girls and boys!
(Children go towards the teacher.)
- I'll freeze! Freeze!
The teacher is trying to catch the guys - “bunnies”. The children run away.

"Mice in the pantry"
Purpose: to develop in children the ability to perform movements on a signal; exercise children in crawling, running and squatting.
Game progress: Children - "mouse" are on one side of the site. On the opposite side, a rope is stretched at a height of 50 cm from ground level - this is a "pantry". To the side of the players is a “cat” (her role is played by the teacher). The "cat" falls asleep, and the "mice" slowly run into the "pantry". Penetrating into the "pantry", they bend down so as not to touch the rope. There they sit down and seem to “nibble” crackers. The "cat" wakes up, meows and runs after the "mice". They quickly run into their burrows. The game is restarted. In the future, as the rules of the game are mastered, the role of the “cat” can be played by one of the children.

"Hen - Corydalis"
Purpose: to train children to quickly respond to the teacher's signal; exercise children in walking.
Game progress: The teacher depicts a "chicken", the children - "chickens". One child (older) - "cat". "Cat" sits on a chair on the sidelines. "Chicken" and "chickens" walk around the site. The teacher says:
A hen came out - a Corydalis, with her yellow chickens,
The chicken cackles: "Ko-ko, do not go far."
Approaching the “cat”, the teacher says:
On a bench by the path, a cat lay down and dozes ...
The cat opens its eyes and catches up with the chickens.
The "cat" opens its eyes, meows and runs after the "chickens", which run away to a certain corner of the site - the "house" - to the mother chicken. The teacher (“chicken”) protects the “chickens”, spreading his arms to the sides, and at the same time says: “Go away, cat, I won’t give you chickens!” When the game is repeated, the role of the “cat” is entrusted to another child.

"Round dance"
Purpose: to teach children to dance; practice squatting.
Children behind the teacher pronounce the words. Holding hands, they walk in a circle.
Around rose bushes, among herbs and flowers
We are circling, we are circling a round dance, oh, we are a cheerful people!
Before we started spinning, we fell to the ground. Boom!
When pronouncing the last phrase, squats are performed.

"Hares and the wolf"
Purpose: to teach children to listen carefully to the teacher, to perform jumps and other actions in accordance with the text; learn to navigate in space, find your place.
Game progress: Children - "hares" hide behind bushes and trees. Away, behind a bush, is a "wolf". "Hares" run out into the clearing, jump, nibble grass, frolic. At the signal of the teacher: “The wolf is coming!” - "hares" run away and hide behind bushes, trees. "Wolf" is trying to catch up with them. In the game, you can use a poetic text:
Bunnies jump: lope, lope, lope -
To the green meadow.
Grass is pinched, eaten,
Listen carefully
Is the wolf coming?

"Sun and Rain"
Purpose: to teach children to walk and run in all directions, without bumping into each other, to teach them to act on the signal of the teacher.
Game progress: Children sit on chairs. The teacher says: “The sun is in the sky! You can go for a walk." Children run around the playground. To the signal: “Rain! Hurry home!” - they run to the teacher under an umbrella and squat down. The teacher says again: “Sunny! Go for a walk" and the game is repeated.
The sun shines stronger
Shines into our room
We clapped our hands
Very happy with the sun!
(children jump, dance, clap their hands)
Rain, rain, more and more!
All under the umbrella quickly!
(Run under an umbrella)

"Metelitsa"
Purpose: To bring joy to children with a fun game
Game progress: The players stand in a circle and, without leaving their place, begin to circle, singing:
Blizzard, blizzard,
Snow is spreading across the field!
Who is spinning, spinning -
He will swoon!
At the last word of the song, everyone should stop and stand without moving. Whoever falls, or fails to stop in time, is out of the game. The rest sing the song again and spin around. The most enduring remains in the circle. He wins.

"Flies - does not fly"
Purpose: To develop attention, fantasy
Game progress: Children move freely around the room: running, skipping, circling. The host calls any words (fish, plane, tree ...). If what is named can fly, the children imitate flight; if what is named can swim, they imitate swimming; if it doesn’t swim, doesn’t fly, then the children stop. The most attentive is the one who has never made a mistake.

Russian folk amusement "Where have you been?"
Children interact with the teacher.
Educator: Legs, legs, where have you been?
Children: We went to the forest for mushrooms. They walk on the spot.
Educator: What did you, pens, work for?
Children: We collected mushrooms. Squat and
Educator: Did you help your eyes? "picking mushrooms"
Children:
We searched and looked, they look from under
All the stumps looked around. hands turning
right and left.
Here is Vanyushka with a fungus, Squeeze the fingers of one hand in
With a boletus! fist and cover it
on top with the palm of the other.
"Bunny walked"
Purpose: To teach children to walk in a circle and perform movements, according to the text.
How to play: Hold hands, forming a circle. Walk in a circle, saying the words:
Bunny walked, walked, walked,
Found a carrot
Sat down, ate and moved on.
Bunny walked, walked, walked,
Found a cabbage
Sat down, ate and moved on.
Bunny walked, walked, walked,
Found a potato
Sat down, ate and moved on.
On the words "sat down" - stop and squat down.

"Circle"
Purpose: To perform movements in accordance with the text, not to be confused with the increase in tempo.
Game progress: Stand in a circle, holding hands. The leader suggests repeating the movements after him:
We'll go right first
And then let's go left
And then we'll get into a circle
And let's sit down for a little
And now let's go back
And we'll circle around in place
And let's clap our hands.
And now in a circle all together.
(Repeat the game several times, but at an accelerating pace)

"Brook".
The leader is selected, the rest are divided into pairs, and hands are clasped. Couples stand in arches behind each other, raising their hands up. The driver enters the formed corridor and moves in front. He takes the person he likes by the hand. The new couple goes together to the end of the "brook" and stands there with their hands up.
The released player is the new driver.

"Snowball"
Purpose: To develop the ability to perform characteristic movements, to learn to move in a circle.
Game progress: children stand in a circle
On the motive ("like on thin ice")
A white snow fell
Gathering in a circle (walking in a circle)
We stomp, we stomp (stomp our feet)
Let's dance merrily
We will warm the hands (rubbing their palms)
We'll clap, we'll clap (clap)
Let's jump more fun (springs)
To get warmer.
We'll jump, we'll jump (jump)

"Geese"
Purpose: to develop dialogic speech and correlate words with actions.
Adult instructions:
- Geese went to the field of fresh grass to pinch, then bathed in the river, gathered home - and not go through! A wolf is sitting under the mountain, he wants to grab a goose. I will be the wolf, and you will be the geese!
- Geese, geese!
(children: “ha-ha-ha!”)
Do you want to eat?
("Yes Yes Yes!")
Bread and butter?
("No!!!")
What about you?
("Candy!!!")
Fly home!
An adult says with the children:
Gray wolf under the mountain
He won't let us go home.
One, two, three - run home!
Children begin to run across, and an adult with a toy wolf catches up with the children.

"Mice dance"
Choose "cat". The rest of the children are mice. "Cat" gets up in the middle of the round dance and pretends to be asleep. The mice dance and say:
"Mice lead a round dance,
And the cat is napping on the stove.
Hush, mice, don't make noise,
Don't wake the cat Vaska!
Here Vaska the cat wakes up,
Will break the whole round dance!
After that, the "cat" hunts for "mice". The salted "mouse" becomes the new "cat" and the game is repeated from the beginning.

"Bunnies"
Purpose: to develop speed
PROCEDURE OF THE GAME: The child depicts a "bunny", and an adult - a "wolf". "Bunny" does what is sung in the song, and on the last words of the song: "The wolf is coming!" - the "wolf" runs after the "bunny", which runs away from him.
Bunnies run across
Now a meadow, now a forest.
Harvesting strawberries,
Skok yes skok! Skok yes skok!
Here the clearing is softer than silk,
Look around, look around!
Beware of the dashing wolf
Beware, beware!
Bunnies fell asleep sweetly,
The forest is noisy! The forest sings! -
Run away without looking back:
The wolf is coming, the wolf is coming!

"Bunny"
Purpose: To teach children to convey mood, cause joy.
Game progress:
Children stand in a circle holding hands. In the center of the circle is a sad bunny. Children sing:
Bunny, bunny! What happened to you?
You are sitting very sick.
You get up, get up, jump!
Here's a carrot! (2 times)
Get it and dance!
All the children come up to the bunny and give him an imaginary carrot. The bunny takes a carrot, becomes cheerful and begins to dance. And the children clap their hands. Then another bunny is selected.

"Spider"
With the help of a counting rhyme, one child is chosen, he will play the role of a spider.
The rest of the guys join hands and form a circle.
The spider squats in the center of the circle.
Children begin to dance around the spider, saying loudly:
- Spider-spider,
thin legs,
red boots,
We fed you
We fed you
They put on their feet. (players approach the bug and help him to his feet)
Forced to dance.
Dance as much as you want
Choose who you want!
(the spider dances and chooses from the circle who will be the spider with the next horse)
After that, the game starts all over again, already with a new "spider".

"Loaf"
Everyone stands in a circle and holds hands. The birthday boy stands in the center of the round dance. The round dance begins to move in a circle, accompanied by the words:
How on ... name day (they call the name of the birthday child)
We baked Karavay.
Here is such a height! (hands raised as high as possible)
Here is such a bottom! (squat down, hands practically put on the floor)
That's the width! (they diverge to the sides, trying to make a round dance of as large a diameter as possible)
Here's a dinner! (the round dance converges, shrinks, comes close to the birthday man)
Loaf, loaf, choose whom you like! (the round dance comes to its "normal" size and stops)
The birthday man says: Of course, I love everyone, but here ... more than anyone! (calls the name of the selected child, takes him by the hand and leads to the center of the round dance)
Now the birthday boy becomes a round dance, and the child he has chosen becomes the “birthday boy”.

"Bubble"
This game is very fun and dynamic. Children enjoy playing it. The guys join hands and form a circle. Before the start of the game, the round dance converges as close to the center as possible. The bubble is deflated. Then they “inflate” the bubble, that is, they diverge to the sides, trying to make the round dance as large as possible. The round dance-bubble is “inflated” until one of the participants in the round dance, unable to withstand the tension, releases his hands. So the bubble has burst. The game is accompanied by the following text:
Inflate, bubble
Get big!
Blow up, hold on
Don't rush!