Outdoor games. Folk games

ABSTRACT
lesson in physical culture in the 4th grade.
Program section: outdoor and sports games
Theme of the lesson: “Exercises for attention. Mobile games with elements of local history.
Russian folk game "Zhmurki".
The purpose of the lesson: the creation of sustainable motivation for the development of outdoor games
Lesson objectives:

Formation of the basis of interaction in the team; consolidation of skills
and skills of catching and passing the ball;


development of agility, speed, coordination, health promotion,
instilling interest in a healthy lifestyle;
removal of emotional stress; developing a sense of friendship
mutual assistance, mutual assistance, collectivism.
Inventory: 2 large balls, whistle, small balls, march "Physical Education",
print 3 counting rhymes, the melody "The sun is radiant", the boy who shows
exercises with small balls, the history of the game "Zhmurki" (give to the child), a pointer, mittens,
eye mask, bell, balloons (red - 25 pieces, yellow - 5 pieces, blue
- 5 pieces), round dance songs, “Friendship is not work” (“Masha and the Bear”).
Lesson stages
1. Organizational
moment
Lesson content
U. - Under the cheerful march "Physical Education", children enter the hall,
line up in a common line.
Hello guys!
Count in numerical order!
The report is handed over by the officer on duty.
U. - We have gathered here today at a physical education lesson
on the topic: “Exercises for attention. Mobile games with
local history elements. Russian folk game
Zhmurki.
Everyone wants to compete.
Joke and laugh.
Show strength, dexterity
And prove your skill!
We are all happy with this meeting.
Gathered not for a reward,
We need to meet more often
So that we all live together.
Let's welcome the guests of the school to our lesson on
folk games.
2. Introduction to the topic
classes.
The game is perhaps the favorite pastime of many, and how
children and adults alike! The games are varied
entertaining, educational, sports and, of course,

folk.
Why are games called folk games? (They were made by the people)
From time immemorial, folk games have reflected the way of life
people, their way of life, work, national foundations, desire
exercise
have the power
speed,
dexterity
ingenuity, endurance, resourcefulness, the will to win. IN
folk games a lot of humor, jokes, competitive
Movements are accompanied by counters,
enthusiasm.
draws, nursery rhymes, beginnings, songs.
What counters do you know?
Along the river, along the Desna,
A guy is riding on a log.
The guy sees: in the depths
An old oak lies at the bottom.
The guy immediately jumped into the water,
He put his hand under the deck,
Burrow under the deck...
It's time for you to leave
Over the seas, over the mountains,
Behind the iron pillars
On the hillock Teremok,
There is a lock on the door
You go for the key
And open the lock.
Rolled orange
named Malvinka,
Didn't learn lessons
Received a double.
And then I went for a walk
Got number five!
3. Warm-up run.
U. - And now I propose to perform a warm-up run.
Side step with the right side (ball under the right
hand);
Side step left side (ball under the left hand);
With a high raising of the hip;

4. Musical
warm-up under
melody
" Sun
radiant."
With overwhelm of the lower leg;
Back forward (hold the ball with your hands on your chest). Look
back over your shoulder.
U. - The riddle about the ball.
Round, soft, striped.
He likes all the guys.
Can he ride for a long time,
And don't get tired at all.
You throw it on the floor
He will jump high.
C Boring does not happen to him.
We want to play it.
U. Russian folk exercises with a ball.
(The boy shows, the teacher tells how
the exercise is being performed, the children are doing.)
Candles toss the ball up first low and catch
his. Throw it higher the second time, even higher the third time.
Grips raise your hands with the ball above your head, release it
and catch on the fly.
Odnoruchie toss the ball up with the right hand and catch
right: toss with left and catch with left.
Throw the ball up with your hands, clap your hands and
catch the ball.
Throw the ball up on your knees, clap your hands
on the knees and catch the ball.
Winding threads toss the ball up, quickly
make a movement with your hands, as if winding threads and
catch the ball.
With dressing toss the ball up 'til it flies,
make a movement, as when putting on a hat.
After the second throw - put on a jacket.
After the third throw - put on shoes.
Celestials in pairs (first with one ball, with two

balls).
Throw the ball to a partner, the partner must catch.
5.
Acquaintance with
content
folk game.
U. - Today we will get acquainted with the Russian folk game
"Zhmurki".
U. Researchers believe that the Blind Man's Bluff game occurred
from people's fear of disease and death. Since some
diseases are accompanied by loss of vision, and people are always
afraid of getting infected, they bypassed the blind.
U. In Russian everyday life, the word "blind man's buff" meant
dead man. The Russian people, as a rule, were afraid of the dead and
old women of death, and on the basis of this, such
mobile game.
And yet the blind man's game is a fun children's game.
fun, training dexterity and hearing. In this game, you
you will be bored.
Safety precautions during outdoor games.
look in the direction of your movement;
avoid abrupt stopping stops;
to avoid collision with other players
slow down your running speed and stop;
remember that you can not push in the back ahead of those running,
run on benches.
Caught - tagged players who are required to get out
out of the game according to the rules, must be careful not to interfere
others, leave the playing area and sit on the bench.
6. The main part.
U. - With the help of a counting rhyme, the leader is selected.
Russian folk game
"Zhmurki"
The teacher spins the blind man's blind man, saying:
Pineapple, Pineapple
Catch the cats, not us!
After that, all players scatter in different directions.
And they begin to “tease” the driver, giving him different
signaling your location by patting your

palms.
After the driver has caught someone, he feels
trying to determine the name of the victim. If it succeeds,
the one who is caught becomes the leader. If not, then the game
continues.
"Circular Blinds"
U. - Let our laughter sound around
Get in a circle!
U. - "Circular blind man's buff".
Children stand in a circle and choose a blind man's buff. He goes out to
middle, they blindfold him, give him a piece of paper in his hand.
tube and forced to turn three times.
The players at this time join hands and walk around
blind man's blind man so that he does not know where someone is standing. When all
stop, the blind man takes a few steps towards the players and
touches someone with a pointer, asking him: "Who?"
They answer him: “Meow!”, “Crow!” Blind Man's Buff Must
guess by the voice of the one who answered him.
If you didn’t guess, then it remains to drive. The child who
blind man's blind man learned, becomes blind man's blind man.
The driver is blindfolded and put on thick hands.
mittens (or several thin ones). Next to him in turn
players come up, and he must determine by touch who
in front of him. If the driver identified the player, then the identified
the player becomes the driver, otherwise the following are suitable
players for identification in turn.
The players stand in a circle, holding hands. Three
leading in the middle of the circle. The circle moves slowly
right or left to a round dance song. in the middle of the circle
three drivers - two run away, in their hands
bells, which they ring from time to time.
"Zhmurka" catches them blindfolded. As soon as
the evader is caught, the circle stops, goes out to drive
to replace another three players (from those who have not yet driven),
and the former three become in a common circle, and the game
starts over.
"Eskimo blind man's buff".
"Zhmurki with a bell"
7. Reflection.
Building in a common line.
Attention game "3, 13, 33".

Players must put their hands on their belts on the “3” team, “
13" arms to shoulders, "33" arms up. If the player
performs the movement incorrectly, then he takes a step forward.
Thus, the most inattentive players will come forward.
The game "Listen to the command."
Purpose: to develop the ability to focus,
mindfulness.
Game procedure. Children march in place to the music.
Then the music suddenly stops and the teacher whispers
pronounces the command (sit on chairs, raise the right
hand, sit down, hold hands, etc.)
Notes:
1. The command is given only to perform calm
movements.
2. The game is played until the children are well
listen and control themselves.
Guys, what do you think games are for?
What folk game did you meet today?
What are the Russian folk games in which there are
names of birds and animals. (Wolf and geese, Bear in
forest, cat and mice, wolf in the ditch, etc.)
And now I want you to show me what mood
you had during the lesson.
On the wall are balls that indicate your mood:
Red is fun;
Yellow - joyful;
Blue is sad.
Children take the ball they see fit and
the melody of the song from the cartoon "Masha and the Bear"
"Friendship is not a job" pass through the hall and jumps
leave the hall.
8. Homework.
Repeat squats. Do 20 times in 30 - 40 seconds.

Requirements for the level of training: communicate and interact in gaming activities.
Lesson analysis.
UUD: the ability to technically correctly perform motor actions from basic types
sports, use them in gaming activities.
the ability to plan one's own activities, distribute the load and rest in
the process of its implementation.
development of feelings of goodwill, responsiveness.
To develop and maintain students' interest in the subject of physical education in the classroom
a game form of organization of those involved was used.
For the functional preparation of the body, a warm-up was carried out, which includes
varieties of running and general developmental exercises with small balls in place.
At the main stage of the lesson, an outdoor game of a dynamic nature was held (and its
varieties), aimed at the formation of coordination abilities,
introducing children to folk art.
The high performance of students throughout the lesson was ensured by the creation
favorable microclimate, good mutual understanding. The students were active
during the lesson, organized.
Homework was given with comments.
Thus, the lesson conducted allows us to conclude that I have achieved the expected in the lesson
result. Summing up the lesson showed that the goal of the lesson was achieved, i.e.
students formed a positive motivation for the development of folk
mobile games.
The lesson was organized and interesting. The children were active in the classroom, thanks to this
lesson, the guys were charged with positive emotions.

Russian outdoor games are very diverse. The Russian outdoor game Zhmurki is described below, more precisely, several of its types.

Ordinary blind man's buff

One of the players - blind man's blind man is blindfolded, taken to the middle of the room and forced to turn around several times, then they talk with him, for example:

“Cat, cat, what are you standing on?” - "On the kneader" (kvashnya - wooden utensils for kneading dough) - "What's in the kneader?" - "Kvass". “Catch the mice, not us.”

After the words, the participants in the game scatter, and the blind man's blind man catches them. Whoever he catches becomes a blind man.

Rules of the game:

  • If the buffalo comes close to any object that can be hit, the players must warn him, shout: “Fire!”
  • You can't shout "Fire!" in order to distract the blind man's blind man from the player. who cannot escape him;
  • Players should not hide behind any objects or run too far;
  • The players can dodge the blind man's blind man's buff, squat, walk on all fours;
  • The blind man's blind man should recognize the caught player, call him by name, without removing the bandages.

Instructions for playing the game:

The game can be played both indoors and outdoors. The boundary of the playing area must be clearly defined, and the participants in the game must not go beyond it.

If the boundary of the playing area is crossed by a blind man, then he should be stopped with the word "Fire!".

Children should run inaudibly near the hide-and-seek. brave players can quietly approach him, touch his shoulder, back, arm, and also silently run away; they can quietly say a short word behind the blind man's back: "Ku-ku!", "A-u!"

Blindfolds on the ground

The blind man's blind man is placed in the middle of the playground, his eyes are blindfolded, and he turns around himself several times.

Those who play it ask: “Where are you standing?” - "On Bridge". - "What do you sell?" - "Kvass". “Look for us for three years!”

After the words, the players disperse around the site, the blind man's blind man goes to look for them. Children, while the blind man is looking for them, do not leave their seats, but they can squat, kneel or all fours.

The found player becomes a blind man only if the driver recognizes him and calls him by name.

Circular blind man's buff (Tube)

Children stand in a circle and choose a blind man's buff. He goes to the middle, they blindfold him, give him a paper tube in his hand and make him turn three times.

The players at this time join hands and go around the blind man's blind man so that he does not know who is standing where.

When everyone stops, the blind man takes a few steps towards the players and touches someone with a tube, asking him: “Who?” They answer him: “Meow!”, “Ku-ka-re-ku!”

And here is another Russian outdoor game. Play with pleasure!

Zhmurki (fantomas) is a children's outdoor game in which one of the blindfolded participants catches the others. Well develops coordination of movements and hearing of the players.

Rules

The essence of one of the variants of the game is that the so-called “water” (also “vada” in dialects), or “leader”, (blindfolded) must find and touch a person. After the “water” touches a person, that person becomes “water”, and he is blindfolded. After that, everything starts all over again.

Options

  • Players scatter different objects on the floor, remember where everything is, and try to collect as many objects as possible in their basket with their eyes closed, you can play in pairs, in this case, each "sighted" guides the actions of a partner. You can complicate the task - each team must collect objects of its own color (for example, cubes)
  • The driver is blindfolded, and in a limited area he tries to touch one of the players, if this succeeds, then the one who was taunted becomes water. All players make some kind of sound (for example, clap their hands) so that the water can be guided by ear.
  • The game takes place on a small limited area where there are no dangerous obstacles. The driver is blindfolded, or he just closes his eyes. He must, with his eyes closed, touch one of the players. The players run away from the driver, but at the same time they do not go beyond the site and be sure to give a voice - they call the driver by name or shout: "I'm here." The salted player changes roles with the leader.
  • The driver is chosen by the counting room. He is blindfolded. The rest of the players run around the "blind man's blind man" clapping their hands from time to time. The driver must catch one of the players and, without removing the bandages, determine who he caught. If the "blind man's blind man" correctly calls the name of the person caught, he becomes the "blind man's man".

Varieties of the game

The driver is blindfolded and untwisted to the rhyme:

Cat, cat, where are you? - On Bridge. - What are you drinking? - Beer, kvass. - Catch the mice, not us!

(- Where are you standing? - In the yard. - What are you drinking? - Kvass. - Look for us for three years!)

Everyone scatters, and the driver tries to catch them. The players tease the driver: they run up close to him, clap their hands, stomp, shout. The driver, having caught the player, must guess it by touch. The first player caught and guessed now drives.

Bell ringer

The driver - the bell ringer - is hung around the neck with a bell or several bells and his hands are tied behind his back so that he does not hold the bells with his hand. All the other players blindfold themselves and try to catch the bell-ringer, who "is trying to quietly sneak between them and who is betrayed by the sound of bells hung on him."

sea ​​time

To play, you need a horizontal bar with crossbars, along which you can climb up and to the sides, through which it is possible to climb over. The players are located on the horizontal bar, and the driver moves away some distance from him, closes his eyes and turns around himself, slowly saying: "Sea times, sea two, sea three." Then he approaches the horizontal bar with his eyes closed and tries to catch (tarnish) someone, and he himself can both walk on the ground and climb the horizontal bar, and everyone else cannot move on the ground. The game continues until everyone is caught. The first one caught becomes the leader.

German hide and seek / Bluff in circles / Bluff and bluff

The driver closes his eyes and the players spin him. The driver pronounces the words: "All to me!" and each player touches it with his hand. Then the driver says: "Everything is from me!" - the players run away. At the command of the driver: "Stop!" everyone freezes in place. Without opening his eyes, the driver walks around the site, looking for players. During the entire game, each player is allowed to move only one step, at the most critical moment. The rest of the time, when the driver approaches, the players recoil, crouch, sit on the ground, etc., leaving at least one leg in place. The first player found becomes the leader. Alternatively, the caught player must also be guessed.

Blinds in circles

While the driver is blindfolding himself with a handkerchief, the rest of the players draw small circles around themselves at an arbitrary distance from each other (in a different direction from the driver, preferably in a circle). The driver moves towards the players - and at this time they run from circle to circle. As soon as the driver is close to the circles, everyone freezes. It is now impossible to run out of the circle and move in the circle. The driver is trying to catch someone. Players bend over, squat, but do not move. If the driver has found someone and correctly called the name, the person caught becomes the driver. If the driver does not guess, everyone begins to clap their hands loudly and run from circle to circle. The driver is looking again.

If the driver failed to guess the player three times, a new driver is chosen. If during the search the player in the circle moved, he becomes the leader.

Zhmurki

The players draw a large circle, and inside it, according to the number of participants in the game, they make holes-minks at the same distance from each other. The driver blindfolds and becomes in the center of the circle. The players, jumping on one leg, change minks, and the driver tries to find someone. When he approaches any mink, the player in it should freeze. He can bend over, squat, but cannot move from a place. The driver, having caught the player, must guess his name. If he guesses incorrectly, everyone clap their hands loudly, and the driver starts looking again.

Players are not allowed to leave the circle. You can exchange minks only when the driver is on the opposite side of the circle.

Flight

The participants of the game sit on two benches facing each other or simply line up in two rows facing each other. The driver is located in the middle.

Everyone chooses for themselves the name of the bird and tells it to the driver, and there should not be two identical birds.

Now the driver is blindfolded. He calls two birds and they should change places, and the driver tries to catch one of them. The one who is caught becomes the leader. In case of failure, the driver calls another pair.

blind killer

Choose a limited area on which the game will take place. All players cover or blindfold their eyes. The driver, whose eyes are also closed, must catch and guess everyone. Before playing, you should take care of safety, remove fragile or sharp objects. It is best to play on a level lawn. The one who has already been caught watches the movements of the others.

Sherlock and Watson

Everyone stands in a circle and holds hands. In the middle of the circle are two players, Sherlock and Watson, the first blindfolded. Sherlock catches Watson, occasionally calling out "Watson!" Watson should definitely respond: “Sherlock!” You can't run out of the circle.

When Sherlock catches Watson, Watson becomes Sherlock and is blindfolded, and Sherlock chooses a new Watson from those standing in the circle. Play until everyone is inside the circle.

Yasha and Masha (Two blind men)

The players, holding hands, form a circle. There are two players inside the circle - Yasha and Masha. Both are blindfolded, they turn around themselves several times, and Yasha tries to catch Masha, constantly asking: “Masha, where are you?” Masha should answer: "I'm here!" or ring a bell while running from place to place. It is impossible for Yasha and Masha to run out of the circle. When Yasha catches Masha, they switch roles.

Yasha can be played, leaving only him blindfolded, and Masha allowed to run without a bandage. You can play the whole couple if the circle takes and just disperses in different directions. Here you need to be careful not to hurt anyone from the presenters. This is a trust game. The circle forms a living wall and supports running players. If Yasha caught Masha, then he kisses her or simply makes her a sign of attention. Before that, you can arrange an exam for Yasha - let him guess with closed eyes which of the girls was Masha.

Liberation Action

Liberation action is a dynamic game that develops well the hearing, attentiveness, coordination and reaction of the leading player and the dexterity and reaction of the other players.

Description of the game Form a circle of chairs in order to limit the movement of players. The participant with their hands and feet bound (the prisoner) sits in the center of a circle formed of chairs. Next to him is a blindfolded player (guard). The rest of the participants in the game (liberators) are trying to free the prisoner, that is, they are trying to untie him. The guard must intervene. Hitting any participant, he takes him out of the game, he must go behind the circle of chairs. The player who manages to free the captive without being caught becomes the guard himself the next time.

Rules of the game

1. A circle is formed from the chairs. 2. A guard (with tied eyes) and a prisoner (with tied hands and feet) sit in the center of the circle. 3. Players must take turns trying to untie the prisoner so that the guard does not notice anything. 4. If the guard touches the releaser, he leaves the circle of chairs (out of the game in this round). 5. The one who was able to untie (free) the captive becomes a guard himself.

Copy of the monument

A copy of the monument - a game that develops mindfulness in children and adolescents, helps to overcome shyness. The game is suitable for children of primary and senior school age for holding on holidays. Also suitable for adults for parties.

Description of the game Two players are selected from those present. One of them (the copier) is taken out of the room and blindfolded, the second (the monument) at this time should take some interesting pose and freeze in it. Enter the player-copier blindfolded. He must by touch determine the position in which the player-monument is frozen, and take exactly the same. When the player-copier takes a pose, then they untie his eyes and everyone compares what happened.

Rules of the game

1. Two players are selected. 2. The copier player is taken out of the room and put on a blindfold. 3. The player-monument takes some pose and freezes in it. 4. The copier is brought in, he must, without removing the bandage, determine the pose of the monument by touch and take exactly the same. 5. As soon as the copyist has taken a pose, the blindfold is removed from the eyes. 6. Everyone compares the original of the monument and what the copyist got. 7. The copyist will become a monument, and one of those present is chosen to replace the copyist

Notes The game has no losers or winners.

Eskimo blind man's buff

This children's game is similar to the usual blind man's blindfold, blindfolding the driver and the need to identify the players. It differs from simple blind man's blind man in that the players do not run (i.e., no one catches anyone) and identification takes place in thick mittens. The game develops memory and touch well.

Description of the game The driver is blindfolded and thick mittens (or several thin ones) are put on his hands. Then the players take turns approaching him, and he must determine by touch who is in front of him. If the driver has identified the player, then the identified player becomes the driver, otherwise the following players are suitable for identification in turn.

Rules of the game

1. The leader is selected from the players using a rhyme. 2. The driver is blindfolded and thick mittens are put on his hands. 3. Players take turns approaching the driver, and he must identify them with his hands in mittens. 4. If the driver identifies one of the players, then the identified player becomes the driver. 5. Identification continues until the driver recognizes one of the players. Notes For additional items for the game, you will need a thick shawl or scarf. The optimal number of players is 4-7. It is necessary to ensure that the blind man's blind man (leader) does not peep through the holes near the nose (tighten the bandage tighter).

Zhmurki

Description of the game The driving player is called "blind man's blind man". Blindfolded is blindfolded (usually with a scarf or handkerchief). They unwind it and then ask: - Cat, cat, what are you standing on? - At the pot. - What's in the pot? - Kvass. - Catch the mice, not us. (- Where are you standing? - In the yard. - What are you drinking? - Kvass. - Look for us for three years!) After that, the players scatter, and the blind man's blind man catches them. Players, running away from blind man's buff, clap their hands to get his attention. Blinder, blindfolded, should catch any other player and identify him. If successful, the one caught becomes a blind man's buffoon.

Rules of the game

1. Blindfold blindfold with a handkerchief (scarf, etc.). 2. Take to the middle of the room (if the action takes place indoors). 3. The blind man's blind man is rotated several times around his axis so that he (a) loses orientation in space a little. 4.Zhmurka must catch one of the players and identify. 5. If the blind man's blind man correctly identified the player, then the player is blindfolded and he becomes the blind man's blind man, and the blind man's blind man becomes an ordinary player (change places). 6. Players must not escape when they are caught. 7. Players should not trip or push blind man's blind in any way - this can lead to injury. 8. If the blind man's blind man comes close to any protruding objects, then the players must shout "Fire!", but you can not do this to distract the blind man's blind man from the player.

Notes For additional items for the game, you will need a thick shawl or scarf. The optimal number of players is 4-7. It is necessary to ensure that the blind man does not peek through the holes near the nose (tighten the bandage tighter). Instead of clapping your hands, you can use bells (if there are so many).

Blinders with a bell

A variation of the popular game - "Blind Man's Buff". Round dance game that can be played outdoors and indoors. The game is dynamic, gambling and is designed for a large number of players.

Description of the game Round dance game for children of preschool and primary school age. It can be played both in the yard, in nature, and in the house. So the more people, the better! The players stand in a circle, holding hands. Three drivers are in the middle of the circle. The circle moves slowly to the right or left to the dance song. In the middle of the circle there are three drivers - one child runs away, in his hands is a bell, which he rings from time to time. The other two children ("blind-seekers") catch him blindfolded. As soon as the evader is caught, the circle stops, another three of the players (of those who have not yet driven) come out to replace, and the former three become in a common circle, and the game starts again.

Rules of the game

1. Children standing in a circle do not separate their hands. 2. Drivers do not have the right to run outside the circle. 3. Zhmurka (one of the leading players) is enough to touch the evader in order to consider him caught. Notes For additional items for the game you will need a bell and 2 heavy handkerchiefs/scarves. The optimal number of players is 15-20.