Active games for boys: benefits, examples of games for different ages. Active games for girls of different ages: benefits, useful tips, examples of games

3935 (25 per week) / 16.03.16 10:00 /

Recently, not all adults, not to mention children, remember the benefits of outdoor games in nature or at least at home indoors. Tablets, mobile phones, the Internet, TV have completely “domesticated” children. Technical innovations are interesting, exciting, but they will not bring the benefits that outdoor games bring.

A growing child's body needs constant movement. During active outdoor games, children can effectively “splash out” their energy, directing it in the right direction. After such games on the street, even the most active child falls asleep better and sleeps better. During outdoor games, the cardiovascular system is trained, blood circulation works stably, breathing is trained, metabolic processes function better. Most games besides physical activity gives the child a load on the brain, allowing you to train your imagination, reaction speed.

As we mentioned above, modern children often prefer home “gatherings” for gadgets to outdoor games. It is not the child himself who is to blame for this addiction, but his environment and close people. If you want to interest your baby in outdoor activities, then discard the electronic devices themselves and show by your own example “how to relax”. It is hard to imagine a child who does not support such a fun initiative of his parent and is not interested in a joint outdoor game. This approach will be useful to everyone, both adults and children.

In this material you will find a wide range of outdoor games for boys of all ages.

Games for boys 3 years old

Games for kids 3 years old should be simple according to the rules, but at the same time carry a certain physical load. At this age, kids squat well, run, learn to bounce, know how and love to clap their hands. It is these movements that are best used in games. Also, two-three-year-old kids are very fond of an unexpected change of scenery, when the sound is either quiet or loud, adults portray someone, “scare”, etc. Separation by gender at this age is not particularly important, so girls and boys willingly play the same "rhymes".

  1. The game "Mice lead a round dance." It is better if several kids play, or at least a child with a team of adults. One of the adults portrays a cat. "Cat" sits down on a chair in the middle of the room and pretends to fall asleep. Children, they are also “mice”, at this time they dance around him, repeating the words after the leader: “The mice are dancing in a dance, and a cat is dozing on a chair. Mice, be quiet, don't make noise and don't wake the cat! Vaska the cat will wake up and destroy the round dance! On the last line, the cat "wakes up" and catches the mice, which must have time to escape from him. Such a simple game trains the child's memory, reaction, speed and coordination of movements. In addition, she is funny and funny.
  2. The game "Throw toys." Surely your baby has a collection of soft toys. You can play with them in an interesting game for accuracy and coordination of movements. The playing field, which your room can, must be divided equally with a jump rope or a long rope. One half of the field - one player. Each participant has a set of soft toys. The goal of the game is to be the first to throw all your toys onto the opponent's field. If for the first time the baby coped well with the task, then you can complicate the rules by throwing toys into the center of the hoop. We advise you to play this game only with soft objects, not using wooden cubes, cars, etc. The child must understand that “dangerous” solid objects cannot be thrown, as it can hurt someone. But soft toys will not hurt anyone.
  3. "Machines". The game of "cars" is very simple, but it will teach the child to navigate in space and coordinate their movements. Each player is a "machine". Each such machine has its own "garage". This can be the center of a hoop, a cushion fence, etc. When the day "comes" all the cars leave their garages and drive around the city. It is important to teach kids to move so as not to hurt each other and touch furniture. After the words of the presenter "Cars, in the garage!" kids should "disperse" in their garages.
  4. "Hurry up to take a toy!". This game allows you to train the reaction of the child. Together with the baby, you need to spread the toys around the room. The child should run and try not to touch these toys. When the host claps his hands (or rings a bell), the baby needs to quickly take the first toy that comes across. Then it is put back in place, and the game starts again.

Tip: do not try to explain the rules of the game to your child with words! At this age, children do not absorb the information conveyed in conversation well. But they remember well visually and like to imitate their elders. Better show your child how to play, by example, and he will quickly remember everything!

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They say movement is life. Indeed, it is difficult to overestimate the importance of outdoor games for toddlers and older children. Almost any act...

Outdoor games for boys 4-6 years old

At this age, boys are already interested in "male" games and are more drawn to those activities that give them the opportunity to "shoot", "ride a car", "go in for sports". Of course, it’s too early to talk about serious hobbies, but you can imitate a serious “male” occupation during the game. For example, football game in a primitive version is great for children of this age. You need to put a goalkeeper on the gate and try to score goals for him. Goalkeepers can be dad, the child himself, and even a company of several children. You can play with both feet and hands. Purpose of the game: to show the child that the ball must be scored into the goal and thus earn points. If the kid is already doing well with the game, then you can use the second gate and complicate the rules a little.

Parents should remember that boys in middle preschool age like to “master” the territory horizontally. Therefore, often at the level of the subconscious, boys have a craving for climbing and playing “at the height”. One of these games is fun. "Bring and do not spill!". It requires a board up to a meter long, which is installed on a low support, for example, on bricks. On the one hand, they put a cup of water and a spoon on the chair, and on the other side of the board - just a cup. Purpose: to collect water in a spoon and, without splashing, bring it along the board to the mug at the other end. This game perfectly trains coordination of movements, fine motor skills and accuracy. It is important that the board is not at a high height, and the child would not be injured in the event of a fall. If your baby is still very young, then you can simply lay the board on the ground without using bricks.

Games for boys 7-9 years old

Boys 7-9 years old can be offered outdoor sports games by type "fun starts". It can be sack jumping, overcoming obstacles or ball race game. For the "Race of the balls" it is necessary to gather two teams of participants (at least three participants) and line them up in two lines with a distance of 40-60 cm between the players. On command, the ball must be passed by throwing back over the head to the participant standing behind. When the ball is in the hands of the last player in the line, the team members turn 180 degrees and pass the ball to each other, rolling it under their feet. The team that correctly fulfills the conditions and returns the ball to its original place first will win.

It is no less interesting to play hide and seek at this age, especially when it comes to "check" or "sardines", and when the game takes place on the street, where there are many hidden places. "Cheka" is a kind of hide-and-seek game, which is combined with catch-ups. The leader (he will also look for those who have hidden), turns to the wall and considers that the rest of the players are hiding. When he finds a hidden participant, he must have time to “mint” him, that is, run to the original wall and hit it with his hand. If the hidden participant ran first, then the leader is considered the loser in this "fight". The next time, the one whom the host managed to find and “mint” will be looking for.

Motor activity (DA) of a person is a purposeful act of movement, which he carries out deliberately or unconsciously in order to decide ...

Game "Sardines" is a kind of hide and seek that came to us from the West. In this game, only one participant hides, and everyone else disperses in search. When someone finds a hiding person, they hide in the same place with him, then the next one who finds company hides with them, etc. The last player left is considered the loser.

Games for boys 10 years old

Games for boys 10 years old can be a real adventure for the whole day. Such a game that can captivate a schoolchild on the street is the famous fun "Cossacks-Robbers". This "quest" of the Soviet times is familiar to all the guys of that time, the game is also popular in the modern world.

  1. "Cossacks-Robbers". It is best to play outside, where there are more secluded places. All participants are divided by lot into "Cossacks" and "robbers". And those and others can be distinguished by special rope bracelets, or simply remember who is who. The Cossacks go to their "dungeon" and wait there. The dungeon can be designated conditionally, it should not be large. While the Cossacks are in the dungeon, the robber must have time to hide separately, leaving clues to the Cossacks in the form of arrows. After some time, the Cossacks will go in the direction of the arrows in search of the robbers. You need to play honestly and do not draw arrows indicating the wrong direction. When a Cossack finds a robber, he must catch up with him and catch him. The one who is caught is led by the hand into the dungeon, where they are guarded. Along the way, the robber can escape if the Cossack relaxes his hand. He can also escape from the dungeon if one of his comrades-robbers “stains” him by running up and touching him. Therefore, the Cossack must always remain "on the alert", be attentive and not react to robbers who distract attention. If before the end of the game there are more robbers at large than in the dungeon, then they win.
  2. "Square". This ball game is designed for two pairs of participants and for it it is necessary to draw a platform in the form of four squares. The goal of the game is to keep the ball from falling on your square by throwing it to the neighboring ones. You can play with your head, legs, knees, but you absolutely can’t touch it with your hands. The losing contestant is eliminated and replaced by someone waiting. This game was so popular in Soviet times that queues of players lined up on the playground with a lined field.

Outdoor games for teenagers

Teenagers are interested in games that you can play with a fun company of your friends, while not running around the yard. It could be game "Confusion" or "Twister". In the first option, a team of participants lines up, holding hands. There remains one leader, he is the one who will confuse, and the “untangler”. While the second turns away from the players, the first indicates to the participants with gestures how to become one. You can step over someone, sit down, crawl between people, but it is forbidden to tear your hands. You need to "get confused" as hard as possible. After the words of the presenter: “Baba, the threads are torn!” the turned away participant must come up and unravel this “tangle”, also without tearing the hands of the participants.

Larisa Kalabukh
Outdoor games for children 5–7 years old

1Mobile games for children 5-7 years old

"Owl". The nest of the owl is indicated on the site (the circle in which it is located. The rest playing: mice, bugs, butterflies - located throughout the hall (site). On signal educator: "Day!" all the children walk, run, around the playground, betraying the character of the image with their movements, trying not to hurt each other. After a while the teacher pronounces: "Night!", and everyone freezes, remaining in place in the position in which the team found them. The owl wakes up, flies out of the nest and the one who moves takes him to his nest. On signal "Day!" the owl flies away, and mice, bugs, butterflies, begin to frolic again. The game is repeated with another driver (out of those never caught).

"Aircraft". Children are divided into two teams, and are placed on different sides of the hall (platforms, in front of each they put one object of a different color (dice, skittle, etc.). The players pretend to be pilots team: "Prepare for Flight", children perform circular movements with bent arms - they start motors. On signal: "Fly!", the children raise their straight arms to the sides and run in different directions throughout the site. By team: "Landing!", the planes return and land (they line up in their units and go down on one knee, straight arms to the sides). The link that was built faster and beautifully is noted (distance maintained from each other).

"Mousetrap". Children are divided into 2 groups. One forms a circle - a mousetrap. The rest represent mice and are outside the circle. Children depicting a mousetrap hold hands, walk in a circle to the right (left, sentencing:

Oh, how tired the mice are,

Divorced their just passion.

They ate everything, they ate everything,

Everywhere they climb, here's the attack.

Beware, cheaters

We will get to you.

Here we put mousetraps,

Let's catch them all at once!

As the words are spoken, the children-mice run into the circle, crawling under the clasped hands children walking in a circle and running out of the circle. At the end of the words, the mousetrap closes - the children lower their hands. Those who remain in the circle are considered caught. They stand in a circle - the mousetrap increases. The game is repeated.

"Traps" (salki). With the help of the driver, the trap is selected, he stands in the middle of the site. At the command of the teacher "One, two, three - catch!", everyone scatters around the site, dodging the trap, which is trying to catch up with one of the players, and touch with a hand (tarnish).The one whom the trap has touched with his hand steps aside. When 3-4 players are caught, another trap is chosen. The game is repeated.

"Colored Cars". Children are located on one side of the site (hall, they are cars. Each is given a colored steering wheel - a circle (small diameter flat hoop or cardboard circle). In the hands of the driver (the teacher has 2 colored flags, he raises a green flag - and children with a circle of the corresponding color scatter all over the site in any direction. They buzz imitating a car. The teacher raises a flag of a different color, for example blue and children of the 2nd group also run up. After a while, the flags go down, and the players stop. The game is repeated. Previously, the teacher gives instructions to run in different directions and bump into each other, otherwise there will be an accident. This game allows you to develop orientation in space.

"Fishing rod".The players become in a circle, in the center of which is the leader (the teacher, he holds a rope in his hands, a bag of sand is tied at the end. The teacher rotates the rope with the bag in a circle above the ground (floor, and the children jump on 2 legs up, trying so that the bag does not touch their legs.After describing 2-3 circles with the bag, the teacher pauses, during which the number of children whose legs the bag touched, and jumps are given. The game is repeated 2-3 times.

"Find Your Color". On different sides of the site (hall, colored skittles become small circles. The players are densely arranged around them. On the 1st prearranged signal, everyone scatters around the site in all directions. On the 2nd signal: "Find Your Color", each player must find the pin of the corresponding color. The team that completes the task quickly and correctly wins.

"The ball to the driver". The players stand in 3-4 columns at a distance of 1 m from them, they become leaders with a large diameter ball in their hands. For children standing first in the columns and leading, a line is indicated beyond which it is impossible to intercede. The driver throws the ball to the player standing first in the column, and he returns it in the same way and runs to the end of the column, then throws the ball to the second in the column, etc. When the first player in the knee is in his place, he raises his hands up. The winning team is determined. The game is repeated.

"Bird flight". On one side of the hall (platform, there are children-birds, on the other - various items: gymnastic wall, benches, not high logs (if it's a playground) are the trees that birds fly up to. On signal teacher: "The birds have flown!", children, waving their arms, scatter like wings throughout the hall; next signal: "Storm!" everyone runs to the hills and hides there. When the teacher said T: "The storm has stopped!", the children descend from the hills and again scatter around the hall - the birds continue their flight. insurance during games is required especially when descending children from the dais.

"Find yourself a mate". For games need colored handkerchiefs (or ribbons, according to the number children. Half of the handkerchiefs are of one color, the rest of the other. Each player receives one handkerchief. At the signal of the teacher, the children scatter. On signal "Find yourself a mate!", children with handkerchiefs of the same color become pairs. If the child is left without a couple, playing They say: "Vanya, Vanya (Tanya) do not yawn, quickly choose a couple! The game is repeated.

"Geese-geese". On one side of the hall (platform, the house in which the geese are located is indicated. On the opposite side is a shepherd. To the side of the house is the lair of the wolf, the rest of the site is a meadow. Choose children for the role of a wolf and a shepherd, the rest are geese. The shepherd drives the geese out into the meadow.

Shepherd: "Geese, geese!"

geese: (stop and answer in chorus)

Ha! Ha! Ha!

Shepherd: "Do you want to eat?"

geese: Yes! Yes! Yes!

Shepherd: "So fly!"

geese: Us it is forbidden:

Gray wolf under the mountain

He won't let us go home.

Shepherd: "So fly as you want,

Just take care of your wings!

Geese, spreading their wings (hands to the sides, fly home through the meadow, and the wolf, running out of the den, tries to catch them (tarnish). Caught geese go to the lair. After two runs, the number of geese caught by the wolf is counted. Then another wolf and a shepherd are selected. The game is repeated.

"Hurry to run out!". The players form a circle. The center of the circle is about one third children. Children standing in a circle hold hands, go to the right, run at the signal of the teacher. Those standing in the center rhythmically clap their hands. On signal "Stop!", the children stop and raise their clasped hands up. The teacher counts to three. During this time, the guys standing in the center should have time to run out of the circle. After the count "Three!", children quickly lower their hands down, those who did not have time to run out are considered losers. On repeat games other children come to the middle.

"Sly Fox". The players stand in a circle at a distance of one step from each other. On the side outside the circle is the fox's house. At the signal of the teacher, the children close their eyes, and he goes around them from the outside of the circle, and does not noticeably touch one of the players, who becomes the leader - a cunning fox. Children open their eyes and chorus 3 times (with a short interval) ask (softly at first, then louder): "Cunning fox, where are you?". After the third time, the player, chosen by the cunning fox, quickly runs out to the middle of the circle, raises his hand and speaks: "I'm here!". Everyone scatters around the site, and the fox takes them to him. Count the number of foxes caught. The game is repeated with another driver.

"Jack Frost". On opposite sides of the site, 2 houses are indicated, the players are located in one of them. driving (Jack Frost) stand in the middle of the court facing the players and speaks:

I am Frost Red Nose.

Which one of you decides

On the way, the path to go?

The players answer in chorus:

We are not afraid of threats

And we are not afraid of frost.

After pronouncing the word "Freezing" the children run across the playground to another house, and the driver catches up with them, trying to touch them with his hand - to freeze. The frozen ones stop at the place where the driver touched them, and stand without moving until the end of the run. The teacher, together with Frost, counts the number of frozen ones. After each dash, another Frost is chosen. At the end games compare which of the drivers was more dexterous, and froze more guys.

"Hunter and Hares". One hunter is selected from among the players, the rest are hares. On one side of the site there is a place for a hunter, and on the other, a house for hares. The hunter walks around the site, pretending to be looking for traces of hares, and then returns to his place. Hares jump out of the bushes, jump on 2 legs in different directions. On signal "Hunter!" the hares run into the house, and the hunter throws a snowball at the feet of the hare. Those whom he hit, he takes to his house. After each hunt, a new hunter is selected, but not from among those caught.

For games(to avoid injury) it is better to use homemade balls sewn from pieces of fabric.

"White bears". Two drivers become in a circle-floe, they are polar bears. The rest of the guys - the cubs - scatter all over the site outside the ice floe. The bears, holding hands, try to overtake the bear cub and embrace it with their free hands. The one who is caught is taken to the ice floe. The fishing continues until 2-3 cubs are caught. after the change of bears, the game is repeated. The winners are those who have never been caught.

"We are funny guys". Children stand on one side of the playground beyond the line (cord). On the opposite side is not a large snow shaft 20-30cm high. side of the players (approximately in the middle) there are drivers (salki). Choir players They say:

We are funny guys

We love to run and jump.

Well, try to catch up with us,

One, two, three - catch!

After that, everyone runs to the other side of the site and hides behind a snow bank. They try to tarnish those who do not have time to dodge and run behind cover. After two runs, the number of those caught is counted. The game is repeated with other drivers.

"The Snow Queen". A leader is chosen from among the players. (can be counting)- The Snow Queen. Children run around the playground, and the Snow Queen tries to touch them. The one she touches turns into ice and must remain in place. When repeating games another driver is chosen, but not from among the losers.

"Keys". The players stand in circles drawn in any order at a distance of 2m from each other. The leader is chosen. He approaches one of the players and asks: "Where are the keys?". That answers: "Go to (Name) knock!” At this time, other children try to change places. The driver must quickly take a circle, he can shout: "I found the keys!". The one who was left without a place becomes the driver.

"Carousel". Children form a circle, holding hands, and walk in a circle at first slowly, and then faster and start running. Movements are performed according to text:

Barely, barely, barely

The carousels spin

And then around, around

All run, run, run!

After the children run 2-3 circles, the Teacher stops them and gives a signal to change the direction of movement. The players turn around and continue walking and running. Then, the teacher together with the children pronounces:

Hush, hush, don't rush!

Stop the carousel!

One-two, one-two.

So the game is over!

The movement of the carousel slows down, and when it ends, the children stop.

"Spider and Flies". In one of the corners of the hall (sites) denoted by a circle the web where the spider lives (leader). The rest of the children portray flies. At the signal of the teacher, the players scatter all over the place - flies fly buzzing. The spider at this time is in the web. On signal "Spider!" flies freeze, stop in the place where they were caught by the signal. The spider comes out and looks. The one who moves is led by the spider into its web. The losers are counted, another driver is chosen.

"Ocean is shaking". Children stand in a circle at a distance of 1-2 steps from each other, and each draws a circle around himself. The leader is chosen. He walks between the playing snakes. Those children to whom the player will say "Ocean is shaking", follow him, gradually forming a chain. Such a chain in walking or running goes around each circle. To the teacher's words "The sea is calm" everyone gives up and tries to take any free circle. The one who is left without a circle is considered a loser.

"Hunters and Ducks". The players are divided into two equal teams - hunters and ducks. Ducks stand in the middle of a large circle, hunters are located outside the circle. Hunters, throwing a ball of large diameter, try to hurt ducks with them, they drop out of games. When most of the ducks are tagged, the teams switch roles.

"The Frogs in the Swamp". The banks are outlined on both sides, in the middle there is a swamp. On one of the banks there is a crane (behind the line). Frogs sit on bumps (circles at a distance of 50cm) And They say:

Here from the hatched rotten

The frogs splashed into the water.

They began to croak from the water:

Que-ke-ke, que-ke-ke,

It will rain on the river.

With the end of the words, the frogs jump from the bump into the swamp. The crane catches those frogs that did not have time to jump into the swamp. The caught frog goes to the crane's nest. After the crane has caught several frogs, a new crane is chosen from those who have never been caught.

"Homeless Bunny". A homeless hare and a hunter are selected from among the players. Rest "hares" they draw circles for themselves, stand in them - these are their houses. At the signal of the teacher, the homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare, standing in the circle, must quickly run away, as he becomes homeless and the hunter is already chasing him. If the hunter manages to catch a hare that was left without a home, then they change roles.

"Salki with a ball".The players form a circle and stand at a distance of 2-3 steps from each other. The driver is in the center of the circle, at his feet are two balls sewn from pieces of fabric. The driver performs various movements: squats, bends, overhead claps, etc. The players repeat these movements. The teacher suddenly pronounces: "Run out of the circle!" and everyone runs in different directions.

"The Fox and the Chickens". Children pretend to be chickens. One depicting a rooster, the other a fox. Chickens walk around the site, looking for food. The fox watches them closely. As directed by the teacher (invisibly to everyone) the fox comes out and quietly creeps up to the chickens. cock loud screaming: "Ku-ka-re-ku!". Chickens run away, fly up to the roost (log, bench). The rooster must be the last to run. The fox catches those chickens that did not have time to climb the perch and stay on it. On repeat games other children are chosen to play the role of the fox and the rooster.

"Wolf in the Den". In the middle of the site, two parallel lines are drawn at a distance of 60-70 cm from one another - this is a moat. One of the drivers (or two)- the wolf is in the ditch. On the same side of the site (at the end, behind the line, there is a goat's house. On the opposite side of the moat there is a pasture for goats. At the signal of the teacher, the goats run to the other side, jumping over the moat. Wolves run out of the moat, catch goats. After each run, the number of goats caught, and after two dashes, the drivers change.

"Zhmurki" The blind man is chosen. He stands in the middle of the platform, they blindfold his mind and turn around several times. Children scatter all over the playground, and the blind man's buff eats to catch someone. If the blind man approaches the edge of the site, he is warned with the word "Fire!". According to the rules, players must run beyond the conditional lines. The game is best played with a small number of players. (can be changed). If possible, remove all unnecessary items from the site. If the blind man cannot catch anyone for a long time, then he is replaced by another driver.

"Smart Guys". The players sit in a circle. Before each on the floor (ground) sand bag (you can put a pebble, bar). In the center are two drivers. at the signal of the teacher, the children jump into the circle on one leg, jumping over objects, and back on two legs; the drivers try to pin them down before they have time to jump back out of the circle. The one from the players who was touched by the driver receives a penalty point. (but from games are not out) . After 30-40 seconds the game stops and the number of losers is counted. Drivers are selected from among those who have never been caught. The game is repeated.

"Fifteen". A driver is selected, who becomes in the center of the site. After the signal "Catch!" the children scatter around the playground, and the driver tries to catch up with someone and knock them down. The one who was touched by the driver steps aside. After a while, the teacher gives command: "Stop!" and the game stops. The number of those caught is counted, and another driver is selected.

"Cat and Mouse". are chosen leading: one is a cat, the other is a mouse. Children join hands and form a circle. The cat is behind the circle, and the mouse is in the circle. The cat tries to enter the circle and catch the mouse, the players squat and close the entrances, and do not let her through. If the cat nevertheless made its way into the circle, the children immediately open the gate and let the mouse through, and try not to let the cat out of the circle. If the cat caught the mouse, then they both become in a circle and the players choose other drivers.

"Equestrian athletes". Stalls are marked at a distance of 2m from the wall (cups) 1m apart. They should be 2-3 less than the players. Children stand in a circle, turning right (left) sideways to the center, depicting sports horses. On command "Step horse!" the horses walk, raising their knees high, reaching them with the palms of their arms bent at the elbows; on command "Turn!" turn around, continuing to move in the opposite direction; per team "A lynx!"- run. Tasks are repeated 2-3 times. On command "To the stall!" everyone is running, trying to take the designated place. Left without a stall lose. The game is repeated.

"Butterfly Catching". The teacher determines two pairs of drivers - children with nets. Other butterflies on cue "Fly!" children with nets (two children, holding hands) catch butterflies - join hands around a butterfly and take it to a designated place. At the time when the teachers are taken away speaks: "Butterflies are resting, sat on a flower", children squat (pause). On signal "Fly!" butterflies owl scatter. After a while, the butterflies caught are counted, and other drivers are selected.

"Don't stay on the ground". A driver is chosen who runs with all the children. As soon as the teacher says "Catch!"- everyone runs away from the driver and tries to climb the hill - a log, a stump, etc. If the driver manages to taunt someone, he is considered caught and steps aside. At the end games count the number of losers, another driver is selected from those who were not caught.

"Bears and bees". Children are divided into two equal groups, one is bears, the rest are bees. At a distance of 3m from the house of bees, a forest is outlined, where the bears are.

On the opposite side, at a distance of 8-10m, there is a meadow. Bees are located on their house - on a hill (wall, bench, low log). At the signal of the teacher, they fly into the meadow with honey and buzz. At this time, the bears climb into the hive and feast on honey. At the signal of the teacher "The Bears!" bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes. On repeat games children change roles.

"Kite-Sparrows". Draw a circle with a diameter of 5m. The leader is selected - a kite, he becomes in the center of the circle. Sparrows jump on two legs in a circle (peck grains) and back from the circle. And the kite flies in a circle, does not allow the sparrows to peck the grain and catches them (touches them). The sparrow who was caught raises his hand, takes a step back and does not participate in the game. The game is repeated several times for 40-50 seconds. During the change of the driver, a pause occurs, which serves as a rest for children.

"Carp and pike". One driver is a pike, the rest of the players are divided into two subgroups. One of them forms a circle - these are pebbles, the other is crucian carp that swim inside the circle. The pike is outside the circle. At the signal of the teacher "Pike!" a pike quickly runs into the circle and tries to catch carp. Carp are in a hurry to take a place behind one of the players and sit down (hide). The game is repeated with another pike. At the end games, which is repeated 3-4 times, the teacher marks the driver-pike that caught the most carp.

March 28th, 2011

Preschool children 4-5 years old will play with pleasure not only outdoor games, but also those where you need to think. Emphasis in games is recommended to be done on the development of observation, memorization, logic, imagination and speech skills, and in outdoor games - on improving coordination, speed, dexterity and attentiveness.

Here are some suitable games:

  1. Cats and mice

Active play. Develops dexterity, speed, attentiveness. It can successfully pass among a company of different ages. Suitable for home and street.
There are two versions of this game.
First. All but three players join hands and stand in an open circle. A "mouse" and two "cats" run inside. "Cats" must catch up with the mouse, but it's not so easy, because. she can safely run between the players in a circle, but they cannot. After that, all three of them stand in a circle and new cats and mice are selected.
Second option. In one corner, the house of the cat is indicated, in the other - the mink of mice, in the third - the pantry, where there are small objects depicting supplies. The cat falls asleep in the house, and the mice run from the hole to the pantry. At the clap of the leader (or after the words of the rhyme), the cat wakes up and begins to catch mice that are trying to run to the mink. At first, the cat is played by one of the adults, who pretends to catch, but lets the mice run away. You can add verbal accompaniment to the game:
The cat guards the mice
He pretended to be asleep.
Here he hears - the mice came out,
Slowly, closer, closer
From all cracks creep.
Tsap - scratch! Catch it soon!

  1. Carousels

Calmly active round dance game. Develops coordination and synchronism of movements, dexterity, attentiveness. The ability to control the power of the voice. Suitable for home and street.
The leader, together with the children, stands in a circle and everyone begins to slowly and quietly pronounce the text:
Barely, barely, barely
The carousels spin.
(At the same time, the players begin to slowly move in a circle)
And then, then, then
Everyone run, run, run.
(The tempo and strength of the voice increase, while the speed of movement increases. The players start running) The next part is pronounced with a decrease in the tempo and strength of the voice:
Hush hush! Do not hurry!
Stop the carousel!
(With these words, everyone stops).

  1. Kangaroo

Active play. Develops dexterity, speed in movements. It can successfully pass among a company of different ages. Suitable for home and street.
Two teams compete. Holding a matchbox (or similar object) with your feet, you need to jump like a kangaroo to the opposite wall (or chair), stop and say loudly: "I am a kangaroo!" (This statement is also evaluated by the presenter). Then you need to jump back and pass the box to a teammate. The winning team gets prizes.

  1. Superfluous word

Calm game. Develops attention, logic, the ability to combine objects into groups and select generalizing words. Suitable for home and street.
Before the start of the game, the host explains that in Russian there are words similar in meaning. The facilitator lists 4 words to the children, and they name what is superfluous, and explain why they think so. You can play not only with nouns, but also with verbs and adjectives.

  1. sweets

Calm game. Teaches communication, the ability to formulate questions and answers. Suitable for home and street.
A good game to start the holiday, allowing children to be liberated. You will need any sweets or dragees. Each child is offered to take as many sweets as he wants. Then the plate with refreshments is passed around. Then the host announces the rules of the game: each guest must answer the number of questions from the others, equal to the number of candies he took.

  1. hot ball

Calm game. Develops agility, speed and attention. Suitable for home and street.
Gambling: everyone stands in a circle and passes the ball to each other to the music. When the music stops, the player who did not have time to pass the ball and remained with him in his hands is eliminated (you can put him in honorary spectators, you can take forfeits). The last player left without a ball wins.

  1. missing numbers


The facilitator counts up to 10, deliberately skipping some numbers (or making mistakes). Players should clap their hands when they hear an error and name the missing number.

  1. Fluffy

Calm game. Develops discipline. Suitable for home.
An old Russian game. The teams stand against each other, between them is a line that cannot be crossed (for example, a ribbon). The host tosses a feather (you can use a fluffy cotton swab) over the heads of the participants. Task: to blow it to the side of the enemy. Attention, the team that steps up the ribbon or touches the feather with their hands is counted as a defeat.

  1. Chamomile

Calm game. Lets loosen up. Suitable for home.
Suitable for the beginning of the holiday, if the guests feel constrained. For the game, a camomile is prepared in advance from paper. The number of petals should be equal to the number of guests. On the back of each, light funny tasks are written, for example, crow, jump like a frog or on one leg, repeat a tongue twister, crawl on all fours, etc. Children tear off a petal and complete the task. If the children do not yet know how to read, the task can be depicted in the form of a picture or read to the facilitator.

  1. hedgehogs

Active play. Develops speed and fine motor skills. Suitable for street and home.
Team game. She needs a rope of 1.5 m and 30 multi-colored clothespins attached to it. Adults act as hedgehogs. The players run up to the stretched rope one at a time, as in a relay race, take off one clothespin, run to the “hedgehogs” sitting on chairs and attach it to any place of clothing or hairstyle. It’s good if the distance from the rope to the hedgehogs is 10 meters. The team whose hedgehog bristles better wins, i.e. which will have more clothespins - needles. The second team can be given a prize for the most original / cute / fun hedgehog (according to circumstances).

  1. I go, I go

Active play. Develops speed and attention. Suitable for home and street.
A fun, emotional game that gives young children a lot of fun. Children line up behind the leading chain. He goes and pronounces the following words: "I'm walking, walking, walking, I'm leading the children (an arbitrary number of times), and as soon as I turn around, I'll catch everyone at once." catches them (it's better for kids to pretend to let them run away). The game is well suited for the home, when the host leads from room to room, repeating the first lines. When the cherished “I will catch” is uttered, the children with a screech rush through the whole apartment to the saving place.

  1. Spider and flies

Flickering game. Teaches children to run in different directions without colliding, and freeze on a signal. Develops coordination and attention. Suitable for home and street.
In one corner of the room (platform) a web is indicated in which a "spider" sits. The rest of the children depict flies: they run, circle around the room, buzz. At the leader's signal: "Spider!" flies freeze in the place where they were caught by the signal. The spider emerges from the web and carefully watches who moves. The one who moved - takes him into his web.

  1. Who am I?

Calm game. Develops logic, broadens horizons. Suitable for home.
Good for starting a holiday. At the entrance, each child receives a new name - a bear, a fox, a wolf, etc. A picture with a new name is attached to his back, he does not know about it, until, with the help of leading questions, he finds out everything about himself from those around him. Alternatively, you can describe this animal only with adjectives (for example: cunning, red, fluffy ... - fox). The goal is to find out as quickly as possible who is involved.

  1. Seasons?

Calm game. Develops attention, logic, broadens horizons. Suitable for home and street.
The host chooses any time of the year and calls it to the players. Then he begins to list the phenomena and objects associated with this season. From time to time he says the wrong words. When they hear a word that is not related to this time of year, the children should clap their hands.

  1. Edible - inedible?

Calm game. Develops attention and logic. Suitable for home and street.
The leader throws the ball to one of the players and says a word. The player must catch the ball if the word denotes an edible item, or discard it if the item is inedible. The most attentive wins. From those who made a mistake, you can take forfeits, according to which ridiculous tasks are then blindly assigned.

  1. Obedient Shadow or Mirror

Calm game. Develops attention. Suitable for home and street.
Two players are selected (for example, with the help of a counter), one is the shadow of the other. "Shadow" should repeat the actions of another player, if possible synchronously. If within a minute the player does not make a single mistake, he becomes the main player and chooses his shadow from among the other players.

  1. treasure hunt

Calm game. Develops the ability to navigate in space, logic, attention, the ability to compare parts, to assemble a mosaic. Suitable for home and street.
A map is drawn up in advance of the place where the treasures are hidden (apartments or streets), cut into pieces, each of which is obtained by the players in the form of a reward for correctly guessing a riddle or completing a task. Having made a map like a puzzle, all invitees are looking for treasure and discover something tasty or interesting. Before this game, it is better to practice and draw up a similar plan with the children, pronouncing how and what is indicated. It is important to draw the children's attention to the fact that the plan is, as it were, a view from above. In case of difficulty in finding the treasure, the leader prompts, directing the children in the right direction.

  1. hot-cold

Calm game. Develops logic. Suitable for home.
Suitable for the start of the holiday, if you hide various souvenirs-trinkets in advance in the room. The incoming guest begins to look for the hidden prize, and the rest tell him if he is walking right. If he approaches a hidden object, they shout "Heat", if it is very close - "Hot", if it moves away "Cool" or completely "Cold".

  1. missing numbers

Calm game. Develops attention and counting skills. Suitable for home and street.
The leader counts, deliberately making mistakes or skipping numbers. Players should clap their hands when they spot an error and correct it.

  1. Hurry up

Calm game. Develops attention, fine motor skills. Suitable for home.
Cubes (or skittles, etc.) are laid out on the floor according to the number of players minus one. Players walk around to the music, and as soon as it subsides, they must grab the cube. Whoever did not get the cube - drops out (or gives a phantom).

  1. Where we were, we won't tell you what we did - we'll show you

Calm game. Develops motor skills, imagination, attention, broadens horizons. Suitable for home and street.
The facilitator quietly tells the player the profession, so that the others do not hear. The player says "Where we were, we won't tell you what we did - we'll show you" and tries to show without words what people of this profession do. The rest guess. Guessed player - shows next.

  1. In an old closet

Calm game. Develops speech and the ability to distinguish parts of objects, broadens horizons. Suitable for home and street.
The facilitator together with the players says:
In the old closet, with Anna's grandmother,
Where did I go -
Many wonders...
But they are all "without" ...
Next, the host calls the item, and the player he points to must say what part of the item may be missing. For example: a table without a leg, a dress without a pocket, etc.

A series of outdoor games, corresponding to the physical and mental development of children from 7-10 years old.

These are games for the development of coordination of movements, dexterity. They include speed running, throwing, jumping over obstacles. The rules are gradually becoming more complicated, the requirements for the accuracy of execution are increasing. Often used text that defines the rhythm of movements. It is important to introduce into games the motor elements of actions that children observe in life, they are familiar from the pictures (digging, pulling, pushing, etc.). It is advisable to introduce elements of competition into the games (who will most likely reach the intended tree). Children at this age are interested not only in the process of the game, but also in its result, so they love to play competition games. It is most useful to conduct motor games in the fresh air. Quite strict requirements are imposed on the child in terms of the quality of movements, the correctness and clarity of their implementation.

☺ Game "Mouse Hunt"

The game is designed to form attention, coordination, operational orientation in the situation. All players are divided into pairs. One pair (possible by lot) becomes a "cat" and a "mouse". The remaining couples stand in a circle: one at the back of the head to the other (in fact, two circles are formed: external and internal). The distance between adjacent pairs should be large enough to be able to run between them. The "cat" must catch the "mouse". If he touches it, the "mouse" is considered to be caught and out of the game. But she can "hide" in a mink. To do this, she needs to stand in front of any couple in the circle. In this case, the "mouse" becomes the player who turned out to be the third in the pair. He continues to run away from the "cat". If the “cat” touches him when the “mouse” has already paired up, and the “third” has not yet had time to start running, hesitated, he becomes a “cat”. The winner is the "cat" that has taken the most "mice" out of the game, and the "mouse" that has lasted the longest in the game.

☺ Help a friend game

This game is aimed at the development of mutual assistance and support for each other. Two players are selected, one of which is the driver, must catch up and “bash” the other. The rest of the children stand in a circle, at a distance of about one step. The evader and the driver run along the circle, and the second tries to catch up with the second. But the runner, if he feels that he is being overtaken, can ask for help from any player in the circle, calling out his name. Then the named player leaves his place and runs in a circle, and the first player who runs away takes his place. However, the vacant seat can be taken by the one who is catching up, then the unsuccessful one becomes the “leader”. The game continues as long as the children are interested.

☺ Game "Prisoner of the ball"

The game "Prisoner of the ball" develops both coordination and motor attention. All children line up in two lines facing each other. The outer player takes the ball and throws it to the opposite player. This player catches the ball and throws it to the player opposite, as shown in the diagram. And so on. When the ball reaches the end of the line, it is thrown in the opposite direction in the same order. If the player does not catch the ball, then he gets "captured" by the opposite team and starts playing on its side. The team that "captivates" as many players as possible during the game, which is limited in advance (for example, we play 5 minutes), wins.

The next game is aimed at developing not only attention, but also proper coordination of movements.

☺ The game "Balls - brooms"

This is a competitive game. It can be done with two participants or with two teams of participants. You will need two balloons and two brooms. Two participants must carry the balls on brooms a certain distance (for example, from the wall to the table), without dropping them or puncturing them. Balls cannot be held by hand. If they play in teams, then, according to the relay race principle, all participants take turns carrying the balls. The participant (or team) who succeeded in doing this receives a special certificate granting the right to sweep the premises with this broom for a week.

☺ Dark maze game

All participants in the game, except the leader, line up and close their eyes tightly. Then, with their eyes closed, they begin to follow the leader’s commands: “Two steps forward, turn left, two steps right, turn around, step left, turn left, four steps forward, turn 180 degrees, two steps back, turn right, turn to the left, one step forward, three steps to the left, etc.” Then, at the command of the host, “Open your eyes!” everyone opens their eyes and see who is standing. If someone is not like everyone else, then he leaves the game. The game then continues until only the two (or one) most attentive players remain.

☺ Bike camera game

A bicycle pump is used, or an object imitating it. One child represents the "camera". (To facilitate entry into the game, an adult can act as the first number in the role of the “camera”.) As the “camera” is pumped up, it changes poses and positions. First, he takes a sitting position, then spreads his arms, puffs out his cheeks, etc. At some point, the makeshift camera "bursts", imitating the sound of a busted tire. The participant is helplessly flattened on the floor. The role of the "camera" passes to another participant.

☺ Clothespins game

The game should be played outdoors or indoors, where there is a lot of free space so that children can run around. You will need a lot of clothespins (preferably bright, multi-colored). This game can be played by children and adults. The number of players is not limited. The whole group is divided into two parts. One part is “hunters”, the other is “deer”. All clothespins are divided into identical piles and given to all "hunters". "Hunters" attach clothespins to their clothes, and the game begins. After the signal (it can be a musical introduction or an imitation of the sound of a hunting horn), the “hunters” begin to catch the “deer”. Having caught the “deer”, the “hunter” attaches a clothespin to it and releases it. The winner is the "hunter" on which there are no clothespins left.

Outdoor games for children 2-3 years old

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An outdoor game is a fascinating emotionally rich activity of a child in compliance with certain rules.

hard to overestimate. during active movement, breathing, blood circulation and metabolic processes in the body are activated. in addition, outdoor games, speed of reaction and attention, train strength and endurance, relieve impulsiveness.

in the process of these games, kids learn to obey the general rules and act in a team; they develop and develop such qualities as honesty, justice, discipline, develop a sense of empathy and a desire to help each other.

in the third year, children already walk, run, crawl and climb relatively well, so the motor content for this age is based on these movements.

the same game can be played several times in a row (up to 5 times), depending on the mood of the children and the nature of the motor tasks. the total duration of outdoor games is approximately 10-15 minutes.

sunbeam

take a lantern and show the child how a yellow spot appears on the wall from it: "this is a sunbeam." invite the child to catch the "bunny" with the palms. if the “bunny” is on the floor, you can catch it with your feet.

runaways are jumping
sun bunnies,
we call them - they don't go,
were here - and they are not here.
jump, jump in the corners,
were there - and they are not there.
where are the bunnies? gone,
we didn't find them anywhere.
(A. Brodsky)

at the bear in the forest

This game requires the participation of two adults. The “bear” (one of the adults) sits on a chair in the corner of the room and “sleeps”. another adult, together with a child (or children), walks through the forest, picks “mushrooms”, “berries”, they call to each other: “ay! ay! then the adult and the children, holding hands, begin to approach the “bear” with the words:

at the bear in the forest
I'll pick up a lot of cones,
and the bear is blind
don't run after me.
the twig breaks
the bear is chasing me!

on the last word, the “bear” growls (gently!, so as not to frighten the kids) and runs after the players, catching them.

bear and children

one of the adults is designated "bear". another adult and children squat at one end of the room. The “bear” walks around the room, pretends to be looking for children and says:

the bear was walking in the forest,
long, long he searched,
the bear was looking for children,
sat on the grass and dozed off.
then the "bear" sits down on a chair at the opposite end of the room and takes a nap.
adult and children say:
the children began to dance,
bear, bear, get up,
feet began to thump.
catch up with our kids.

on the last word, the children run to the other end of the room and squat down there.


one, two, three - catch!

children stand on one side of the room. they say: "one, two, three - catch!" - and run to the opposite wall of the room. the driver, who is in the center of the room, must catch the players before they reach the wall.

tag with a snake

fun music for kids , children run, jump, have fun. the music stops, and the children squat down and hide (so that the snake "does not notice" them). a snake (toy) crawls past the children, and the children need to restrain themselves and not rush to run away from the snake. In this game, children develop endurance.

geese, geese

the children stand at one wall of the room. driver (adult) in the middle.

the host says: "geese, geese."
children: "ha, ha, ha."
Host: "Do you want to eat?"
Children: Yes, yes, yes.
presenter: “well, fly - if you want, just take care of the wings
».

the children run to the opposite wall (there is their house), and the leader must have time to knock down as many children as possible.

wolf and sheep

children stand in a circle, in the middle of which sits a "wolf" (chosen child).

the rest of the children - "sheep" quietly approach the "wolf", while you can invite the children to perform various movements (crouch, clap, etc.).

when one of the "sheep" touches the "wolf" - he jumps up and starts to catch the children. the caught “sheep” becomes a “wolf” instead, and the game continues.

mice dance


children - "mice" - dance, in the middle "sleeping" "cat" (one of the children)

mice dance
a cat naps on a couch.
"Hush, mice, do not make noise,
don't wake the cat Vaska.
how Vaska the cat wakes up
will break our round dance!

on the last words, the “cat” wakes up and catches “mice”. children can hide if they sit on chairs (climb into minks).

cowardly mice

the "cat" (designated adult) is sleeping on the chair. children - "mice" - slowly walk with him, pronouncing the words of nursery rhymes and performing the appropriate movements:

mice came out once
see what time it is.
one two three four,
the mice pulled the weights.
suddenly there was a terrible ringing:
“bom-bom-bom-bom!”
mice run away!

The "cat" "wakes up" and catches up with the "mice". Children need to have time to sit on the chairs.

birds in nests

children - "birds" - stand on small elevations (cubes, bars 5-10 cm high) located on one side of the room. an adult says: “the sun is shining outside, all the birds fly out of their nests, looking for grains.”

"birds" jump or descend from elevations, "fly", wave their "wings", squat, "peck" "grains". at the signal of an adult: "It's raining!" The birds fly to their nests.

pancake and pancakes

a large hoop is placed in the center of the room (this is a "pancake"), and around are several small hoops ("pancakes"). children run around the room, then an adult says: "damn," - or, "pancakes." children need to stand in the appropriate hoop.

throw toys

if you have a lot of soft toys at home, you can play a very fun game . divide the carpet in the room in half (to mark the border in the middle of the carpet, put a long rope).

distribute soft toys between you and the child equally. you throw your soft toys on the child's territory, and he - on yours. task: to transfer all soft toys to the square of another player.

day Night

the driver says: “day”, - everyone runs, - “night” - they freeze in place. the driver must notice who is moving. who moved - becomes the driver.

cars

each of the players is designated as a "car".

his "garage" can be a high chair or a hoop lying on the floor. "cars" "drive" around the room "rule" and try not to crash into each other.

you can complicate the task and put a wide long plank (bridge) on the floor, put obstacles in the form of chairs, boxes, etc. on a signal: "cars, in the garage!" - everyone is trying to quickly take their "house".

train

children stand one after another in a column and put their hands on the shoulders of the child in front. it turns out a "train" that slowly moves around the room with the words:

Here comes our train
wheels are rattling
and on this train
the guys are sitting.
"choo-choo-choo, choo-choo-choo"
- locomotive running
far away
he took the guys
far, far away.
but here's the stop:
"Who wants to get down?
get up guys
Let's go for a walk!"
(A. Anufrieva)

on the last words, the children scatter and can pretend that they are picking mushrooms - berries. at the signal of an adult, they again stand one after another, depicting wagons.

mosquitoes and frog

an adult is assigned a "frog", children - "mosquitoes". each child has a handkerchief. children run around the room, flapping "wings". adult says:

a mosquito sat on a bush,
on spruce on stumps,
hung his legs under the leaf, hid!

children, having heard these words, sit down on chairs prepared in advance and cover their heads and faces with handkerchiefs. The “frog” is looking for “mosquitoes”, saying: “qua-qua! where are the mosquitoes? qua-qua!" then the game is repeated.

birds and cars

girls are assigned as "sparrows" and boys as "cars". the adult says: "the birds flew out for a walk." girls - “birds” - “fly” around the room, “flap their wings”, “peck grains”. at the signal of an adult: “the cars have left!” - the "birds" quickly run away from the road, and the boys begin to portray cars: "turn the steering wheel" and "drive" along the "road". Next time, the children can switch roles.

bees


children - "bees" - run around the room, "flap their wings" and buzz: "zh-zh-zh". a “bear” appears (an adult or a toy in the hands of an adult) and says:

teddy bear is walking
take the honey from the bees.
bees answer:
this hive is our house.
get away, bear, from us,
w-w-w-w!

“bees” flap their “wings”, buzz, driving the “bear” away from their “hives”.



crows

children portray crows. children squat down and pretend to be asleep. adult says:

crows sleep soundly,
everyone sits in nests,
and wake up at dawn
will croak in the yard.

on the last word of the poem, the children wake up and say: “kar-kar-kar”, - they begin to “fly” around the room and wave their “wings”. an adult accompanies their actions with the words:



flew, flew
crows flew: "kar-kar".
aunt went out on the path,
crows sprinkles crumbs.
crows have flown
everything was pecked to the crumbs:
"knock-knock-knock, knock-knock-knock", -
banged their beaks.

children - “crows” - squat down and tap their fingers on the floor, saying: “knock-knock-knock”. an adult takes a dog toy and says:

an ace walked around the yard,
crow scared:
"aw-aw, aw-aw!"

(A. Anufrieva)

the dog "catches up" with the "crows", and the "crows" "fly away" to their "nests" and squat down.

bunnies and houses

hoops are laid out on the floor according to the number of children. children - "bunnies" - jump and run around the room. to the words of an adult: “gray wolf!” - children run into their "houses".

moths

children depict moths. an adult pronounces the words of a poem:

on the green in the meadow
moths fly.
and from flower to flower
fluttering merrily.
children run, wave their winged arms, “flutter”.
Tanya went out to the meadow,
she has a net in her hands.
watch out moth
fly away, my friend!
(A. Anufrieva)

"moths" run away from an adult who holds a bright net in his hands and tries to catch them.


each with a toy!

soft toys are scattered on the floor in different places. children run around the room, trying not to touch the toys. to a certain signal: clapping, hitting a tambourine, ringing a bell - each child picks up one of the toys in his arms. then puts the toy back and the game continues.